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Searched
refs:mLayerUpdates
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/hwui/
OpenGLRenderer.cpp
362
int count =
mLayerUpdates
.size();
372
Layer* layer =
mLayerUpdates
[i].get();
377
mLayerUpdates
.clear();
385
int count =
mLayerUpdates
.size();
391
mLayerUpdates
[i]->flush();
394
mLayerUpdates
.clear();
407
for (int i =
mLayerUpdates
.size() - 1; i >= 0; i--) {
408
if (
mLayerUpdates
[i] == layer) {
412
mLayerUpdates
.push_back(layer);
418
for (int i =
mLayerUpdates
.size() - 1; i >= 0; i--)
[
all
...]
OpenGLRenderer.h
744
std::vector< sp<Layer> >
mLayerUpdates
;
Completed in 102 milliseconds