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    Searched refs:mLayerUpdates (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/hwui/
OpenGLRenderer.cpp 362 int count = mLayerUpdates.size();
372 Layer* layer = mLayerUpdates[i].get();
377 mLayerUpdates.clear();
385 int count = mLayerUpdates.size();
391 mLayerUpdates[i]->flush();
394 mLayerUpdates.clear();
407 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
408 if (mLayerUpdates[i] == layer) {
412 mLayerUpdates.push_back(layer);
418 for (int i = mLayerUpdates.size() - 1; i >= 0; i--)
    [all...]
OpenGLRenderer.h 744 std::vector< sp<Layer> > mLayerUpdates;

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