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Searched
refs:mMotionEventPool
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/libs/input/
Input.cpp
551
for (size_t i = 0; i <
mMotionEventPool
.size(); i++) {
552
delete
mMotionEventPool
.itemAt(i);
566
if (!
mMotionEventPool
.isEmpty()) {
567
MotionEvent* event =
mMotionEventPool
.top();
568
mMotionEventPool
.pop();
583
if (
mMotionEventPool
.size() < mMaxPoolSize) {
584
mMotionEventPool
.push(static_cast<MotionEvent*>(event));
/frameworks/native/include/input/
Input.h
676
Vector<MotionEvent*>
mMotionEventPool
;
Completed in 51 milliseconds