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  /frameworks/base/libs/hwui/renderstate/
MeshState.cpp 33 , mQuadListIndices(0) {
50 glGenBuffers(1, &mQuadListIndices);
51 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mQuadListIndices);
53 mCurrentIndicesBuffer = mQuadListIndices;
63 glDeleteBuffers(1, &mQuadListIndices);
64 mQuadListIndices = 0;
69 ALOGD("MeshState IBOs: quadList %d, current %d", mQuadListIndices, mCurrentIndicesBuffer);
MeshState.h 112 GLuint getQuadListIBO() { return mQuadListIndices; }
130 GLuint mQuadListIndices;

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