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    Searched refs:mReleasedTexImage (Results 1 - 2 of 2) sorted by null

  /frameworks/native/include/gui/
GLConsumer.h 298 // - For releaseTexImage, we use a debug image (mReleasedTexImage)
499 sp<EglImage> mReleasedTexImage;
  /frameworks/native/libs/gui/
GLConsumer.cpp 315 if (mReleasedTexImage == NULL) {
316 mReleasedTexImage = new EglImage(getDebugTexImageBuffer());
320 mCurrentTextureImage = mReleasedTexImage;
327 // This binds a dummy buffer (mReleasedTexImage).
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