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Searched
refs:mReleasedTexImage
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/include/gui/
GLConsumer.h
298
// - For releaseTexImage, we use a debug image (
mReleasedTexImage
)
499
sp<EglImage>
mReleasedTexImage
;
/frameworks/native/libs/gui/
GLConsumer.cpp
315
if (
mReleasedTexImage
== NULL) {
316
mReleasedTexImage
= new EglImage(getDebugTexImageBuffer());
320
mCurrentTextureImage =
mReleasedTexImage
;
327
// This binds a dummy buffer (
mReleasedTexImage
).
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