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Searched
refs:mScissor
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/libs/hwui/renderstate/
RenderState.h
98
Scissor& scissor() { return *
mScissor
; }
118
Scissor*
mScissor
= nullptr;
RenderState.cpp
36
LOG_ALWAYS_FATAL_IF(mBlend || mMeshState ||
mScissor
|| mStencil,
41
LOG_ALWAYS_FATAL_IF(mBlend || mMeshState ||
mScissor
|| mStencil,
47
mScissor
= new Scissor();
107
delete
mScissor
;
108
mScissor
= nullptr;
/frameworks/native/services/surfaceflinger/
DisplayDevice.cpp
560
mScissor
= mGlobalTransform.transform(viewport);
561
if (
mScissor
.isEmpty()) {
562
mScissor
= getBounds();
607
mScissor
.left,
mScissor
.top,
mScissor
.right,
mScissor
.bottom,
DisplayDevice.h
136
const Rect& getScissor() const { return
mScissor
; }
253
Rect
mScissor
;
Completed in 77 milliseconds