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    Searched refs:mScissor (Results 1 - 4 of 4) sorted by null

  /frameworks/base/libs/hwui/renderstate/
RenderState.h 98 Scissor& scissor() { return *mScissor; }
118 Scissor* mScissor = nullptr;
RenderState.cpp 36 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil,
41 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil,
47 mScissor = new Scissor();
107 delete mScissor;
108 mScissor = nullptr;
  /frameworks/native/services/surfaceflinger/
DisplayDevice.cpp 560 mScissor = mGlobalTransform.transform(viewport);
561 if (mScissor.isEmpty()) {
562 mScissor = getBounds();
607 mScissor.left, mScissor.top, mScissor.right, mScissor.bottom,
DisplayDevice.h 136 const Rect& getScissor() const { return mScissor; }
253 Rect mScissor;

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