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    Searched refs:mTextureUniformIndexStart (Results 1 - 3 of 3) sorted by null

  /frameworks/rs/
rsProgramFragment.h 45 int32_t mTextureUniformIndexStart;
  /frameworks/rs/driver/
rsdShader.h 123 int32_t mTextureUniformIndexStart;
rsdShader.cpp 130 mTextureUniformIndexStart = uniformCount;
481 RSD_CALL_GL(glUniform1i, sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct);

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