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    Searched refs:mUniformCount (Results 1 - 2 of 2) sorted by null

  /frameworks/rs/driver/
rsdShader.h 56 uint32_t getUniformCount() const {return mUniformCount;}
114 uint32_t mUniformCount;
rsdShader.cpp 65 mUniformCount = 0;
582 mUniformCount = 0;
585 mUniformCount += elem->mHal.state.fieldsCount;
587 mUniformCount += mRSProgram->mHal.state.texturesCount;
592 if (mUniformCount) {
593 mUniformNames = new std::string[mUniformCount];
594 mUniformArraySizes = new uint32_t[mUniformCount];

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