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    Searched refs:mVcount (Results 1 - 4 of 4) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btConvexHull.h 62 mVcount = 0;
76 mVcount = vcount;
100 unsigned int mVcount; // number of vertices in the input point cloud
167 mVcount = 0;
173 unsigned int mVcount;
btConvexHull.cpp 659 result.mVcount = (unsigned int) vcount;
673 result.mVcount = 0;
699 unsigned int vcount = desc.mVcount;
709 bool ok = CleanupVertices(desc.mVcount,desc.mVertices, desc.mVertexStride, ovcount, &vertexSource[0], desc.mNormalEpsilon, scale ); // normalize point cloud, remove duplicates!
733 vertexScratch.resize(static_cast<int>(hr.mVcount));
735 BringOutYourDead(hr.mVertices,hr.mVcount, &vertexScratch[0], ovcount, &hr.m_Indices[0], hr.mIndexCount );
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btShapeHull.cpp 65 hd.mVcount = static_cast<unsigned int>(numSampleDirections);
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/
linearmath_wrap.cpp     [all...]

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