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Searched
refs:m_16bitIndices
(Results
1 - 2
of
2
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btTriangleMesh.cpp
44
m_indexedMeshes[0].m_numTriangles =
m_16bitIndices
.size()/3;
73
m_16bitIndices
.push_back(index);
74
m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &
m_16bitIndices
[0];
146
return
m_16bitIndices
.size() / 3;
167
m_16bitIndices
.reserve(numindices);
btTriangleMesh.h
33
btAlignedObjectArray<unsigned short int>
m_16bitIndices
;
Completed in 36 milliseconds