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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btTriangleMesh.cpp 44 m_indexedMeshes[0].m_numTriangles = m_16bitIndices.size()/3;
73 m_16bitIndices.push_back(index);
74 m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_16bitIndices[0];
146 return m_16bitIndices.size() / 3;
167 m_16bitIndices.reserve(numindices);
btTriangleMesh.h 33 btAlignedObjectArray<unsigned short int> m_16bitIndices;

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