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Searched
refs:m_4componentVertices
(Results
1 - 2
of
2
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btTriangleMesh.cpp
52
m_indexedMeshes[0].m_numVertices =
m_4componentVertices
.size();
94
for (int i=0;i<
m_4componentVertices
.size();i++)
96
if ((
m_4componentVertices
[i]-vertex).length2() <= m_weldingThreshold)
103
m_4componentVertices
.push_back(vertex);
104
m_indexedMeshes[0].m_vertexBase = (unsigned char*)&
m_4componentVertices
[0];
106
return
m_4componentVertices
.size()-1;
153
m_4componentVertices
.reserve(numverts);
btTriangleMesh.h
29
btAlignedObjectArray<btVector3>
m_4componentVertices
;
Completed in 3167 milliseconds