HomeSort by relevance Sort by last modified time
    Searched refs:m_4componentVertices (Results 1 - 2 of 2) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btTriangleMesh.cpp 52 m_indexedMeshes[0].m_numVertices = m_4componentVertices.size();
94 for (int i=0;i< m_4componentVertices.size();i++)
96 if ((m_4componentVertices[i]-vertex).length2() <= m_weldingThreshold)
103 m_4componentVertices.push_back(vertex);
104 m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_4componentVertices[0];
106 return m_4componentVertices.size()-1;
153 m_4componentVertices.reserve(numverts);
btTriangleMesh.h 29 btAlignedObjectArray<btVector3> m_4componentVertices;

Completed in 3167 milliseconds