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Searched
refs:m_allocatedRigidBodies
(Results
1 - 4
of
4
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionWorldImporter.h
60
btAlignedObjectArray<btCollisionObject*>
m_allocatedRigidBodies
;
btCollisionWorldImporter.cpp
885
m_allocatedRigidBodies
.push_back(body);
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletWorldImporter/
btWorldImporter.h
71
btAlignedObjectArray<btCollisionObject*>
m_allocatedRigidBodies
;
btWorldImporter.cpp
44
for (i=0;i<
m_allocatedRigidBodies
.size();i++)
47
m_dynamicsWorld->removeRigidBody(btRigidBody::upcast(
m_allocatedRigidBodies
[i]));
48
delete
m_allocatedRigidBodies
[i];
51
m_allocatedRigidBodies
.clear();
[
all
...]
Completed in 45 milliseconds