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    Searched refs:m_allocatedRigidBodies (Results 1 - 4 of 4) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionWorldImporter.h 60 btAlignedObjectArray<btCollisionObject*> m_allocatedRigidBodies;
btCollisionWorldImporter.cpp 885 m_allocatedRigidBodies.push_back(body);
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  /external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletWorldImporter/
btWorldImporter.h 71 btAlignedObjectArray<btCollisionObject*> m_allocatedRigidBodies;
btWorldImporter.cpp 44 for (i=0;i<m_allocatedRigidBodies.size();i++)
47 m_dynamicsWorld->removeRigidBody(btRigidBody::upcast(m_allocatedRigidBodies[i]));
48 delete m_allocatedRigidBodies[i];
51 m_allocatedRigidBodies.clear();
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