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Searched
refs:m_angularComponentA
(Results
1 - 8
of
8
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btSolverConstraint.h
40
btVector3
m_angularComponentA
;
btNNCGConstraintSolver.cpp
133
body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.
m_angularComponentA
,additionaldeltaimpulse);
391
body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.
m_angularComponentA
,additionaldeltaimpulse);
405
body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.
m_angularComponentA
,additionaldeltaimpulse);
419
body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.
m_angularComponentA
,additionaldeltaimpulse);
434
body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.
m_angularComponentA
,additionaldeltaimpulse);
btSequentialImpulseConstraintSolver.cpp
71
body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(), c.
m_angularComponentA
, deltaImpulse);
96
body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(), c.
m_angularComponentA
, deltaImpulse);
176
body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.
m_angularComponentA
.mVec128, impulseMagnitude));
201
body1.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.
m_angularComponentA
.mVec128, deltaImpulse, body1.internalGetDeltaAngularVelocity().mVec128);
233
body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.
m_angularComponentA
.mVec128, impulseMagnitude));
256
body1.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.
m_angularComponentA
.mVec128, deltaImpulse, body1.internalGetDeltaAngularVelocity().mVec128);
325
body1.internalApplyPushImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.
m_angularComponentA
,deltaImpulse);
357
body1.internalGetTurnVelocity().mVec128 = _mm_add_ps(body1.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.
m_angularComponentA
.mVec128,impulseMagnitude));
557
solverConstraint.
m_angularComponentA
= body0->getInvInertiaTensorWorld()*ftorqueAxis1*body0->getAngularFactor();
562
solverConstraint.
m_angularComponentA
.setZero()
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodySolverConstraint.h
46
btVector3
m_angularComponentA
;
btMultiBodyPoint2Point.cpp
119
constraintRow.
m_angularComponentA
.setValue(0,0,0);
btMultiBodyConstraint.cpp
155
solverConstraint.
m_angularComponentA
= rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
246
vec = ( solverConstraint.
m_angularComponentA
).cross(rel_pos1);
336
bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1*bodyA->internalGetInvMass()*rb0->getLinearFactor(),solverConstraint.
m_angularComponentA
,solverConstraint.m_appliedImpulse);
btMultiBodyConstraintSolver.cpp
179
bodyA->internalApplyImpulse(c.m_contactNormal1*bodyA->internalGetInvMass(),c.
m_angularComponentA
,deltaImpulse);
337
solverConstraint.
m_angularComponentA
= rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
415
vec = ( solverConstraint.
m_angularComponentA
).cross(rel_pos1);
529
bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1*bodyA->internalGetInvMass()*rb0->getLinearFactor(),solverConstraint.
m_angularComponentA
,solverConstraint.m_appliedImpulse);
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/MLCPSolvers/
btMLCPSolver.cpp
615
solverBodyA.internalApplyImpulse(c.m_contactNormal1*solverBodyA.internalGetInvMass(),c.
m_angularComponentA
,deltaImpulse);
622
solverBodyA.internalApplyPushImpulse(c.m_contactNormal1*solverBodyA.internalGetInvMass(),c.
m_angularComponentA
,deltaImpulse);
Completed in 1327 milliseconds