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Searched
refs:m_angularComponentB
(Results
1 - 8
of
8
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btSolverConstraint.h
41
btVector3
m_angularComponentB
;
btNNCGConstraintSolver.cpp
134
body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.
m_angularComponentB
,additionaldeltaimpulse);
392
body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.
m_angularComponentB
,additionaldeltaimpulse);
406
body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.
m_angularComponentB
,additionaldeltaimpulse);
420
body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.
m_angularComponentB
,additionaldeltaimpulse);
435
body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.
m_angularComponentB
,additionaldeltaimpulse);
btSequentialImpulseConstraintSolver.cpp
72
body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(), c.
m_angularComponentB
, deltaImpulse);
97
body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(), c.
m_angularComponentB
, deltaImpulse);
178
body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.
m_angularComponentB
.mVec128, impulseMagnitude));
203
body2.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.
m_angularComponentB
.mVec128, deltaImpulse, body2.internalGetDeltaAngularVelocity().mVec128);
235
body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.
m_angularComponentB
.mVec128, impulseMagnitude));
258
body2.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.
m_angularComponentB
.mVec128, deltaImpulse, body2.internalGetDeltaAngularVelocity().mVec128);
326
body2.internalApplyPushImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.
m_angularComponentB
,deltaImpulse);
359
body2.internalGetTurnVelocity().mVec128 = _mm_add_ps(body2.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.
m_angularComponentB
.mVec128,impulseMagnitude));
570
solverConstraint.
m_angularComponentB
= body1->getInvInertiaTensorWorld()*ftorqueAxis1*body1->getAngularFactor();
575
solverConstraint.
m_angularComponentB
.setZero()
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodySolverConstraint.h
47
btVector3
m_angularComponentB
;
btMultiBodyPoint2Point.cpp
120
constraintRow.
m_angularComponentB
.setValue(0,0,0);
btMultiBodyConstraint.cpp
217
solverConstraint.
m_angularComponentB
= rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
265
vec = ( -solverConstraint.
m_angularComponentB
).cross(rel_pos2);
347
bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2*bodyB->internalGetInvMass()*rb1->getLinearFactor(),-solverConstraint.
m_angularComponentB
,-(btScalar)solverConstraint.m_appliedImpulse);
btMultiBodyConstraintSolver.cpp
195
bodyB->internalApplyImpulse(c.m_contactNormal2*bodyB->internalGetInvMass(),c.
m_angularComponentB
,deltaImpulse);
387
solverConstraint.
m_angularComponentB
= rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
435
vec = ( -solverConstraint.
m_angularComponentB
).cross(rel_pos2);
543
bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2*bodyB->internalGetInvMass()*rb1->getLinearFactor(),-solverConstraint.
m_angularComponentB
,-(btScalar)solverConstraint.m_appliedImpulse);
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/MLCPSolvers/
btMLCPSolver.cpp
616
solverBodyB.internalApplyImpulse(c.m_contactNormal2*solverBodyB.internalGetInvMass(),c.
m_angularComponentB
,deltaImpulse);
623
solverBodyB.internalApplyPushImpulse(c.m_contactNormal2*solverBodyB.internalGetInvMass(),c.
m_angularComponentB
,deltaImpulse);
Completed in 431 milliseconds