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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyLink.h 109 btVector3 m_appliedForce; // In WORLD frame
158 m_appliedForce.setValue( 0, 0, 0);
btMultiBody.cpp 576 m_links[i].m_appliedForce.setValue(0, 0, 0);
591 m_links[i].m_appliedForce += f;
629 return m_links[i].m_appliedForce;
844 btVector3 linkAppliedForce = isConstraintPass? m_links[i].m_appliedConstraintForce : m_links[i].m_appliedForce;
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