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Searched
refs:m_appliedForce
(Results
1 - 2
of
2
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyLink.h
109
btVector3
m_appliedForce
; // In WORLD frame
158
m_appliedForce
.setValue( 0, 0, 0);
btMultiBody.cpp
576
m_links[i].
m_appliedForce
.setValue(0, 0, 0);
591
m_links[i].
m_appliedForce
+= f;
629
return m_links[i].
m_appliedForce
;
844
btVector3 linkAppliedForce = isConstraintPass? m_links[i].m_appliedConstraintForce : m_links[i].
m_appliedForce
;
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