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Searched
refs:m_axes
(Results
1 - 5
of
5
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyLink.h
96
btSpatialMotionVector
m_axes
[6];
member in struct:btMultibodyLink
97
void setAxisTop(int dof, const btVector3 &axis) {
m_axes
[dof].m_topVec = axis; }
98
void setAxisBottom(int dof, const btVector3 &axis) {
m_axes
[dof].m_bottomVec = axis; }
99
void setAxisTop(int dof, const btScalar &x, const btScalar &y, const btScalar &z) {
m_axes
[dof].m_topVec.setValue(x, y, z); }
100
void setAxisBottom(int dof, const btScalar &x, const btScalar &y, const btScalar &z) {
m_axes
[dof].m_bottomVec.setValue(x, y, z); }
101
const btVector3 & getAxisTop(int dof) const { return
m_axes
[dof].m_topVec; }
102
const btVector3 & getAxisBottom(int dof) const { return
m_axes
[dof].m_bottomVec; }
btMultiBodyJointLimitConstraint.cpp
137
btVector3 revoluteAxisInWorld = direction*quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).
m_axes
[0].m_topVec);
145
btVector3 prismaticAxisInWorld = direction* quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).
m_axes
[0].m_bottomVec);
btMultiBodyJointMotor.cpp
131
btVector3 revoluteAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).
m_axes
[0].m_topVec);
139
btVector3 prismaticAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).
m_axes
[0].m_bottomVec);
btMultiBody.cpp
822
spatJointVel += m_links[i].
m_axes
[dof] * getJointVelMultiDof(i)[dof];
916
hDof = spatInertia[i+1] * m_links[i].
m_axes
[dof];
919
- m_links[i].
m_axes
[dof].dot(zeroAccSpatFrc[i+1])
930
D_row[dof2] = m_links[i].
m_axes
[dof].dot(hDof2);
[
all
...]
btMultiBodyDynamicsWorld.cpp
855
btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).
m_axes
[0].m_topVec);
864
btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).
m_axes
[0].m_bottomVec);
873
btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).
m_axes
[0].m_bottomVec);
Completed in 58 milliseconds