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Searched
refs:m_baseInertia
(Results
1 - 3
of
3
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBody.h
158
const btVector3 & getBaseInertia() const { return
m_baseInertia
; }
169
void setBaseInertia(const btVector3 &inertia) {
m_baseInertia
= inertia; }
651
btVector3
m_baseInertia
; // inertia of the base (in local frame; diagonal)
780
btVector3DoubleData
m_baseInertia
; // inertia of the base (in local frame; diagonal)
796
btVector3FloatData
m_baseInertia
; // inertia of the base (in local frame; diagonal)
btMultiBody.cpp
101
m_baseInertia
(inertia),
528
result += omega[0].dot(
m_baseInertia
* omega[0]);
548
btVector3 result = quatRotate(rot_from_world[0].inverse() , (
m_baseInertia
* omega[0]));
779
zeroAccSpatFrc[0].addVector(angDampMult *
m_baseInertia
* spatVel[0].getAngular() * (DAMPING_K1_ANGULAR + DAMPING_K2_ANGULAR * spatVel[0].getAngular().norm()),
785
zeroAccSpatFrc[0].addAngular(spatVel[0].getAngular().cross(
m_baseInertia
* spatVel[0].getAngular()));
798
btMatrix3x3(
m_baseInertia
[0], 0, 0,
799
0,
m_baseInertia
[1], 0,
800
0, 0,
m_baseInertia
[2])
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all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletFileLoader/autogenerated/
bullet.h
[
all
...]
Completed in 726 milliseconds