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    Searched refs:m_baseInertia (Results 1 - 3 of 3) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBody.h 158 const btVector3 & getBaseInertia() const { return m_baseInertia; }
169 void setBaseInertia(const btVector3 &inertia) { m_baseInertia = inertia; }
651 btVector3 m_baseInertia; // inertia of the base (in local frame; diagonal)
780 btVector3DoubleData m_baseInertia; // inertia of the base (in local frame; diagonal)
796 btVector3FloatData m_baseInertia; // inertia of the base (in local frame; diagonal)
btMultiBody.cpp 101 m_baseInertia(inertia),
528 result += omega[0].dot(m_baseInertia * omega[0]);
548 btVector3 result = quatRotate(rot_from_world[0].inverse() , (m_baseInertia * omega[0]));
779 zeroAccSpatFrc[0].addVector(angDampMult * m_baseInertia * spatVel[0].getAngular() * (DAMPING_K1_ANGULAR + DAMPING_K2_ANGULAR * spatVel[0].getAngular().norm()),
785 zeroAccSpatFrc[0].addAngular(spatVel[0].getAngular().cross(m_baseInertia * spatVel[0].getAngular()));
798 btMatrix3x3(m_baseInertia[0], 0, 0,
799 0, m_baseInertia[1], 0,
800 0, 0, m_baseInertia[2])
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletFileLoader/autogenerated/
bullet.h     [all...]

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