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    Searched refs:m_body0 (Results 1 - 3 of 3) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/
btPersistentManifold.h 69 const btCollisionObject* m_body0; variable
96 m_body0(body0),m_body1(body1),m_cachedPoints(0),
102 SIMD_FORCE_INLINE const btCollisionObject* getBody0() const { return m_body0;}
107 m_body0 = body0;
btPersistentManifold.cpp 33 m_body0(0),
295 (*gContactProcessedCallback)(manifoldPoint,(void*)m_body0,(void*)m_body1);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Vehicle/
btRaycastVehicle.cpp 471 btRigidBody* m_body0;
480 :m_body0(body0),
504 btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition();
509 btVector3 vel1 = contactPoint.m_body0->getVelocityInLocalPoint(rel_pos1);

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