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    Searched refs:m_cachedRotParentToThis (Results 1 - 2 of 2) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyLink.h 106 btQuaternion m_cachedRotParentToThis; // rotates vectors in parent frame to vectors in local frame
141 m_cachedRotParentToThis(0, 0, 0, 1),
167 // routine to update m_cachedRotParentToThis and m_cachedRVector
173 m_cachedRotParentToThis = btQuaternion(getAxisTop(0),-m_jointPos[0]) * m_zeroRotParentToThis;
174 m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector);
177 // m_cachedRotParentToThis never changes, so no need to update
190 m_cachedRotParentToThis = btQuaternion(getAxisTop(0),-pJointPos[0]) * m_zeroRotParentToThis;
191 m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector);
197 // m_cachedRotParentToThis never changes, so no need to update
198 m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector) + pJointPos[0] * getAxisBottom(0)
    [all...]
btMultiBody.cpp 202 m_links[i].m_cachedRotParentToThis = rotParentToThis;
446 return m_links[i].m_cachedRotParentToThis;
508 SpatialTransform(btMatrix3x3(m_links[i].m_cachedRotParentToThis), m_links[i].m_cachedRVector,
551 rot_from_world[i+1] = m_links[i].m_cachedRotParentToThis * rot_from_world[m_links[i].m_parent+1];
808 rot_from_parent[i+1] = btMatrix3x3(m_links[i].m_cachedRotParentToThis);
    [all...]

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