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Searched
refs:m_cachedWorldTransform
(Results
1 - 7
of
7
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyJointLimitConstraint.cpp
137
btVector3 revoluteAxisInWorld = direction*quatRotate(m_bodyA->getLink(m_linkA).
m_cachedWorldTransform
.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
145
btVector3 prismaticAxisInWorld = direction* quatRotate(m_bodyA->getLink(m_linkA).
m_cachedWorldTransform
.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
btMultiBodyJointMotor.cpp
131
btVector3 revoluteAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).
m_cachedWorldTransform
.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
139
btVector3 prismaticAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).
m_cachedWorldTransform
.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
btMultiBodyLink.h
131
btTransform
m_cachedWorldTransform
;//this cache is updated when calling btMultiBody::forwardKinematics
164
m_cachedWorldTransform
.setIdentity();
btMultiBodyConstraint.cpp
101
rel_pos1 = posAworld - multiBodyA->getLink(solverConstraint.m_linkA).
m_cachedWorldTransform
.getOrigin();
167
rel_pos2 = posBworld - multiBodyB->getLink(solverConstraint.m_linkB).
m_cachedWorldTransform
.getOrigin();
btMultiBody.cpp
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...]
btMultiBodyConstraintSolver.cpp
297
rel_pos1 = pos1 - multiBodyA->getLink(solverConstraint.m_linkA).
m_cachedWorldTransform
.getOrigin();
349
rel_pos2 = pos2 - multiBodyB->getLink(solverConstraint.m_linkB).
m_cachedWorldTransform
.getOrigin();
[
all
...]
btMultiBodyDynamicsWorld.cpp
848
const btTransform& tr = bod->getLink(m).
m_cachedWorldTransform
;
Completed in 118 milliseconds