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    Searched refs:m_contactPointWS (Results 1 - 3 of 3) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Vehicle/
btWheelInfo.cpp 32 btVector3 relpos = m_raycastInfo.m_contactPointWS - chassis.getCenterOfMassPosition();
btWheelInfo.h 44 btVector3 m_contactPointWS;//raycast hitpoint
btRaycastVehicle.cpp 178 wheel.m_raycastInfo.m_contactPointWS = source + rayvector;
179 const btVector3& target = wheel.m_raycastInfo.m_contactPointWS;
217 wheel.m_raycastInfo.m_contactPointWS = rayResults.m_hitPointInWorld;
222 btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS-getRigidBody()->getCenterOfMassPosition();
319 btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition();
584 resolveSingleBilateral(*m_chassisBody, wheelInfo.m_raycastInfo.m_contactPointWS,
585 *groundObject, wheelInfo.m_raycastInfo.m_contactPointWS,
617 btWheelContactPoint contactPt(m_chassisBody,groundObject,wheelInfo.m_raycastInfo.m_contactPointWS,m_forwardWS[wheel],maxImpulse);
684 btVector3 rel_pos = wheelInfo.m_raycastInfo.m_contactPointWS -
695 btVector3 rel_pos2 = wheelInfo.m_raycastInfo.m_contactPointWS -
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