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    Searched refs:m_d3dContext (Results 1 - 6 of 6) sorted by null

  /external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
CubeRenderer.cpp 65 HRESULT hr = m_d3dContext->Map(m_texture.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
73 m_d3dContext->Unmap(m_texture.Get(), 0);
323 m_d3dContext->ClearRenderTargetView(
328 m_d3dContext->ClearDepthStencilView(
343 m_d3dContext->OMSetRenderTargets(
349 m_d3dContext->UpdateSubresource(
360 m_d3dContext->IASetVertexBuffers(
368 m_d3dContext->IASetIndexBuffer(
375 m_d3dContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
377 m_d3dContext->IASetInputLayout(m_inputLayout.Get())
    [all...]
Direct3DBase.cpp 70 context.As(&m_d3dContext)
141 m_d3dContext->RSSetViewports(1, &viewport);
150 m_d3dContext->OMSetRenderTargets(ARRAYSIZE(nullViews), nullViews, nullptr);
154 m_d3dContext->Flush();
Direct3DBase.h 28 Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext;
  /external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
QuadRenderer.cpp 64 HRESULT hr = m_d3dContext->Map(m_Texture.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
72 m_d3dContext->Unmap(m_Texture.Get(), 0);
262 m_d3dContext->ClearRenderTargetView(
267 m_d3dContext->ClearDepthStencilView(
276 m_d3dContext->OMSetRenderTargets(
282 m_d3dContext->UpdateSubresource(
294 m_d3dContext->IASetVertexBuffers(
302 m_d3dContext->IASetIndexBuffer(
308 m_d3dContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
309 m_d3dContext->IASetInputLayout(m_inputLayout.Get())
    [all...]
Direct3DBase.cpp 70 context.As(&m_d3dContext)
141 m_d3dContext->RSSetViewports(1, &viewport);
150 m_d3dContext->OMSetRenderTargets(ARRAYSIZE(nullViews), nullViews, nullptr);
154 m_d3dContext->Flush();
Direct3DBase.h 28 Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext;

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