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Searched
refs:m_d3dContext
(Results
1 - 6
of
6
) sorted by null
/external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
CubeRenderer.cpp
65
HRESULT hr =
m_d3dContext
->Map(m_texture.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
73
m_d3dContext
->Unmap(m_texture.Get(), 0);
323
m_d3dContext
->ClearRenderTargetView(
328
m_d3dContext
->ClearDepthStencilView(
343
m_d3dContext
->OMSetRenderTargets(
349
m_d3dContext
->UpdateSubresource(
360
m_d3dContext
->IASetVertexBuffers(
368
m_d3dContext
->IASetIndexBuffer(
375
m_d3dContext
->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
377
m_d3dContext
->IASetInputLayout(m_inputLayout.Get())
[
all
...]
Direct3DBase.cpp
70
context.As(&
m_d3dContext
)
141
m_d3dContext
->RSSetViewports(1, &viewport);
150
m_d3dContext
->OMSetRenderTargets(ARRAYSIZE(nullViews), nullViews, nullptr);
154
m_d3dContext
->Flush();
Direct3DBase.h
28
Microsoft::WRL::ComPtr<ID3D11DeviceContext1>
m_d3dContext
;
/external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
QuadRenderer.cpp
64
HRESULT hr =
m_d3dContext
->Map(m_Texture.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
72
m_d3dContext
->Unmap(m_Texture.Get(), 0);
262
m_d3dContext
->ClearRenderTargetView(
267
m_d3dContext
->ClearDepthStencilView(
276
m_d3dContext
->OMSetRenderTargets(
282
m_d3dContext
->UpdateSubresource(
294
m_d3dContext
->IASetVertexBuffers(
302
m_d3dContext
->IASetIndexBuffer(
308
m_d3dContext
->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
309
m_d3dContext
->IASetInputLayout(m_inputLayout.Get())
[
all
...]
Direct3DBase.cpp
70
context.As(&
m_d3dContext
)
141
m_d3dContext
->RSSetViewports(1, &viewport);
150
m_d3dContext
->OMSetRenderTargets(ARRAYSIZE(nullViews), nullViews, nullptr);
154
m_d3dContext
->Flush();
Direct3DBase.h
28
Microsoft::WRL::ComPtr<ID3D11DeviceContext1>
m_d3dContext
;
Completed in 6506 milliseconds