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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyConstraint.cpp 58 data.m_deltaVelocities[velocityIndex+i] += delta_vee[i] * impulse;
110 solverConstraint.m_deltaVelAindex = data.m_deltaVelocities.size();
112 data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofA);
115 btAssert(data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex+ndofA);
175 solverConstraint.m_deltaVelBindex = data.m_deltaVelocities.size();
177 data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofB);
btMultiBodyConstraintSolver.cpp 91 m_data.m_deltaVelocities.resize(0);
110 m_data.m_deltaVelocities[velocityIndex+i] += delta_vee[i] * impulse;
128 deltaVelADotn += m_data.m_jacobians[c.m_jacAindex+i] * m_data.m_deltaVelocities[c.m_deltaVelAindex+i];
139 deltaVelBDotn += m_data.m_jacobians[c.m_jacBindex+i] * m_data.m_deltaVelocities[c.m_deltaVelBindex+i];
170 //note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
171 //it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
186 //note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
187 //it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
214 deltaVelADotn += m_data.m_jacobians[c.m_jacAindex+i] * m_data.m_deltaVelocities[c.m_deltaVelAindex+i];
221 deltaVelBDotn += m_data.m_jacobians[c.m_jacBindex+i] * m_data.m_deltaVelocities[c.m_deltaVelBindex+i]
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btMultiBodyConstraint.h 32 btAlignedObjectArray<btScalar> m_deltaVelocities; //holds joint-space vectors of all the constrained trees accumulating the effect of corrective impulses applied in SI

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