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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btTriangleIndexVertexArray.cpp 19 : m_hasAabb(0)
78 return (m_hasAabb == 1);
86 m_hasAabb = 1; // this is intentionally an int see notes in header
btTriangleIndexVertexArray.h 73 mutable int m_hasAabb; // using int instead of bool to maintain alignment
81 btTriangleIndexVertexArray() : m_hasAabb(0)

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