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    Searched refs:m_localAabbMax (Results 1 - 12 of 12) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btPolyhedralConvexShape.h 77 btVector3 m_localAabbMax;
86 m_localAabbMax = aabbMax;
93 aabbMax = m_localAabbMax;
105 btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax);
btTriangleMeshShape.h 28 btVector3 m_localAabbMax;
75 return m_localAabbMax;
btConvexInternalShape.h 185 btVector3 m_localAabbMax;
196 m_localAabbMax = aabbMax;
203 aabbMax = m_localAabbMax;
211 btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax);
btConvexInternalShape.cpp 87 m_localAabbMax(-1,-1,-1),
134 m_localAabbMax[i] = _supporting[i][i] + m_collisionMargin;
145 m_localAabbMax[i] = tmp[i]+m_collisionMargin;
btTriangleMeshShape.cpp 30 meshInterface->getPremadeAabb(&m_localAabbMin, &m_localAabbMax);
50 btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
52 btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
70 m_localAabbMax[i] = tmp[i]+m_collisionMargin;
btHeightfieldTerrainShape.cpp 93 m_localAabbMax.setValue(m_maxHeight, m_width, m_length);
99 m_localAabbMax.setValue(m_width, m_maxHeight, m_length);
105 m_localAabbMax.setValue(m_width, m_length, m_maxHeight);
116 m_localOrigin = btScalar(0.5) * (m_localAabbMin + m_localAabbMax);
129 btVector3 halfExtents = (m_localAabbMax-m_localAabbMin)* m_localScaling * btScalar(0.5);
264 clampedPoint.setMin(m_localAabbMax);
btCompoundShape.cpp 23 m_localAabbMax(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)),
73 if (m_localAabbMax[i] < localAabbMax[i])
75 m_localAabbMax[i] = localAabbMax[i];
151 m_localAabbMax = btVector3(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
162 if (m_localAabbMax[i] < localAabbMax[i])
163 m_localAabbMax[i] = localAabbMax[i];
171 btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
172 btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
btHeightfieldTerrainShape.h 75 btVector3 m_localAabbMax;
btStaticPlaneShape.h 27 btVector3 m_localAabbMax;
btCompoundShape.h 59 btVector3 m_localAabbMax;
btPolyhedralConvexShape.cpp 440 m_localAabbMax(-1,-1,-1),
479 m_localAabbMax[i] = _supporting[i][i] + m_collisionMargin;
490 m_localAabbMax[i] = tmp[i];
btBvhTriangleMeshShape.cpp 73 m_localAabbMax.setMax(aabbMax);
347 ///m_localAabbMin/m_localAabbMax is already re-calculated in btTriangleMeshShape. We could just scale aabb, but this needs some more work
351 m_bvh->build(m_meshInterface,m_useQuantizedAabbCompression,m_localAabbMin,m_localAabbMax);

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