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Searched
refs:m_localAabbMin
(Results
1 - 12
of
12
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btPolyhedralConvexShape.h
76
btVector3
m_localAabbMin
;
85
m_localAabbMin
= aabbMin;
92
aabbMin =
m_localAabbMin
;
105
btTransformAabb(
m_localAabbMin
,m_localAabbMax,margin,trans,aabbMin,aabbMax);
btTriangleMeshShape.h
27
btVector3
m_localAabbMin
;
71
return
m_localAabbMin
;
btConvexInternalShape.h
184
btVector3
m_localAabbMin
;
195
m_localAabbMin
= aabbMin;
202
aabbMin =
m_localAabbMin
;
211
btTransformAabb(
m_localAabbMin
,m_localAabbMax,margin,trans,aabbMin,aabbMax);
btConvexInternalShape.cpp
86
m_localAabbMin
(1,1,1),
135
m_localAabbMin
[i] = _supporting[i + 3][i] - m_collisionMargin;
148
m_localAabbMin
[i] = tmp[i]-m_collisionMargin;
btTriangleMeshShape.cpp
30
meshInterface->getPremadeAabb(&
m_localAabbMin
, &m_localAabbMax);
50
btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-
m_localAabbMin
);
52
btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+
m_localAabbMin
);
73
m_localAabbMin
[i] = tmp[i]-m_collisionMargin;
btHeightfieldTerrainShape.cpp
92
m_localAabbMin
.setValue(m_minHeight, 0, 0);
98
m_localAabbMin
.setValue(0, m_minHeight, 0);
104
m_localAabbMin
.setValue(0, 0, m_minHeight);
116
m_localOrigin = btScalar(0.5) * (
m_localAabbMin
+ m_localAabbMax);
129
btVector3 halfExtents = (m_localAabbMax-
m_localAabbMin
)* m_localScaling * btScalar(0.5);
263
clampedPoint.setMax(
m_localAabbMin
);
btCompoundShape.cpp
22
:
m_localAabbMin
(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)),
69
if (
m_localAabbMin
[i] > localAabbMin[i])
71
m_localAabbMin
[i] = localAabbMin[i];
150
m_localAabbMin
= btVector3(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
160
if (
m_localAabbMin
[i] > localAabbMin[i])
161
m_localAabbMin
[i] = localAabbMin[i];
171
btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-
m_localAabbMin
);
172
btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+
m_localAabbMin
);
btHeightfieldTerrainShape.h
74
btVector3
m_localAabbMin
;
btStaticPlaneShape.h
26
btVector3
m_localAabbMin
;
btCompoundShape.h
58
btVector3
m_localAabbMin
;
btPolyhedralConvexShape.cpp
439
m_localAabbMin
(1,1,1),
480
m_localAabbMin
[i] = _supporting[i + 3][i] - m_collisionMargin;
493
m_localAabbMin
[i] = tmp[i];
btBvhTriangleMeshShape.cpp
72
m_localAabbMin
.setMin(aabbMin);
347
///
m_localAabbMin
/m_localAabbMax is already re-calculated in btTriangleMeshShape. We could just scale aabb, but this needs some more work
351
m_bvh->build(m_meshInterface,m_useQuantizedAabbCompression,
m_localAabbMin
,m_localAabbMax);
Completed in 81 milliseconds