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    Searched refs:m_multiBodyA (Results 1 - 4 of 4) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodySolverConstraint.h 32 btMultiBodySolverConstraint() : m_solverBodyIdA(-1), m_multiBodyA(0), m_linkA(-1), m_solverBodyIdB(-1), m_multiBodyB(0), m_linkB(-1),m_orgConstraint(0), m_orgDofIndex(-1)
70 btMultiBody* m_multiBodyA;
btMultiBodyConstraintSolver.cpp 40 if(constraint.m_multiBodyA)
41 constraint.m_multiBodyA->setPosUpdated(false);
53 if(constraint.m_multiBodyA)
54 constraint.m_multiBodyA->setPosUpdated(false);
74 if(frictionConstraint.m_multiBodyA)
75 frictionConstraint.m_multiBodyA->setPosUpdated(false);
124 if (c.m_multiBodyA)
126 ndofA = (c.m_multiBodyA->isMultiDof() ? c.m_multiBodyA->getNumDofs() : c.m_multiBodyA->getNumLinks()) + 6
    [all...]
btMultiBodyJointLimitConstraint.cpp 120 constraintRow.m_multiBodyA = m_bodyA;
btMultiBodyConstraint.cpp 74 solverConstraint.m_multiBodyA = m_bodyA;
79 btMultiBody* multiBodyA = solverConstraint.m_multiBodyA;

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