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    Searched refs:m_numTriangles (Results 1 - 14 of 14) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btTriangleMesh.cpp 27 meshIndex.m_numTriangles = 0;
38 m_indexedMeshes[0].m_numTriangles = m_32bitIndices.size()/3;
44 m_indexedMeshes[0].m_numTriangles = m_16bitIndices.size()/3;
80 m_indexedMeshes[0].m_numTriangles++;
134 m_indexedMeshes[0].m_numTriangles++;
btTriangleIndexVertexArray.cpp 23 mesh.m_numTriangles = numTriangles;
52 numfaces = mesh.m_numTriangles;
70 numfaces = mesh.m_numTriangles;
btTriangleIndexVertexMaterialArray.cpp 37 mat.m_numTriangles = numTriangles;
62 numTriangles = mats.m_numTriangles;
82 numTriangles = mats.m_numTriangles;
btTriangleIndexVertexMaterialArray.h 31 ///m_numTriangles <=========== This exists in the btIndexedMesh object for the same subpart, but since we're
35 int m_numTriangles;
btStridingMeshInterface.h 140 int m_numTriangles;//length of m_indices = m_numTriangles
btTriangleIndexVertexArray.h 30 int m_numTriangles;
btStridingMeshInterface.cpp 251 memPtr->m_numTriangles = numtriangles;//indices = 3*numtriangles
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionWorldImporter.cpp 659 meshPart.m_numTriangles = meshData.m_meshPartsPtr[i].m_numTriangles;
667 int* indexArray = (int*)btAlignedAlloc(sizeof(int)*3*meshPart.m_numTriangles,16);
669 for (int j=0;j<3*meshPart.m_numTriangles;j++)
681 short int* indexArray = (short int*)btAlignedAlloc(sizeof(short int)*3*meshPart.m_numTriangles,16);
684 for (int j=0;j<meshPart.m_numTriangles;j++)
697 short int* indexArray = (short int*)btAlignedAlloc(sizeof(short int)*3*meshPart.m_numTriangles,16);
699 for (int j=0;j<3*meshPart.m_numTriangles;j++)
712 unsigned char* indexArray = (unsigned char*)btAlignedAlloc(sizeof(unsigned char)*3*meshPart.m_numTriangles,16);
715 for (int j=0;j<meshPart.m_numTriangles;j++
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  /external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletWorldImporter/
btWorldImporter.cpp     [all...]
  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 142 int getNumTriangles (void) const { return m_numTriangles; }
163 int m_numTriangles;
180 , m_numTriangles (gridSize * gridSize * 2)
218 m_indices.resize(3 * m_numTriangles);
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.cpp 129 int getNumTriangles (void) const { return m_numTriangles; }
151 const int m_numTriangles;
174 , m_numTriangles (gridSize * gridSize * 2)
213 m_indices.resize(3 * m_numTriangles);
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/swig/collision/
btTriangleIndexVertexArray.i 24 $self->m_numTriangles = indexCount / 3;
  /external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletFileLoader/autogenerated/
bullet.h 392 int m_numTriangles;
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/
collision_wrap.cpp     [all...]

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