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    Searched refs:m_optionalMotionState (Results 1 - 2 of 2) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.h 90 //m_optionalMotionState allows to automatic synchronize the world transform for active objects
91 btMotionState* m_optionalMotionState;
473 return m_optionalMotionState;
477 return m_optionalMotionState;
481 m_optionalMotionState = motionState;
482 if (m_optionalMotionState)
559 //@todo add m_optionalMotionState and m_constraintRefs to btRigidBodyData
btRigidBody.cpp 58 m_optionalMotionState = constructionInfo.m_motionState;
67 if (m_optionalMotionState)
69 m_optionalMotionState->getWorldTransform(m_worldTransform);

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