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Searched
refs:m_optionalMotionState
(Results
1 - 2
of
2
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.h
90
//
m_optionalMotionState
allows to automatic synchronize the world transform for active objects
91
btMotionState*
m_optionalMotionState
;
473
return
m_optionalMotionState
;
477
return
m_optionalMotionState
;
481
m_optionalMotionState
= motionState;
482
if (
m_optionalMotionState
)
559
//@todo add
m_optionalMotionState
and m_constraintRefs to btRigidBodyData
btRigidBody.cpp
58
m_optionalMotionState
= constructionInfo.m_motionState;
67
if (
m_optionalMotionState
)
69
m_optionalMotionState
->getWorldTransform(m_worldTransform);
Completed in 33 milliseconds