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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/Shapes/
b2CircleShape.cpp 40 return b2Dot(d, d) <= m_radius * m_radius;
54 float32 b = b2Dot(s, s) - m_radius * m_radius;
89 aabb->lowerBound.Set(p.x - m_radius, p.y - m_radius);
90 aabb->upperBound.Set(p.x + m_radius, p.y + m_radius);
95 massData->mass = density * b2_pi * m_radius * m_radius;
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b2EdgeShape.h 65 m_radius = b2_polygonRadius;
b2Shape.h 93 float32 m_radius; member in class:b2Shape
b2EdgeShape.cpp 127 b2Vec2 r(m_radius, m_radius);
b2ChainShape.h 111 m_radius = b2_polygonRadius;
b2CircleShape.h 68 m_radius = 0.0f;
b2PolygonShape.h 90 m_radius = b2_polygonRadius;
b2ChainShape.cpp 114 edge->m_radius = m_radius;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btConeShape.cpp 21 m_radius (radius),
27 m_sinAngle = (m_radius / btSqrt(m_radius * m_radius + m_height * m_height));
66 m_implicitShapeDimensions[m_coneIndices[0]] = m_radius;
68 m_implicitShapeDimensions[m_coneIndices[2]] = m_radius;
88 btScalar d = m_radius / s;
144 m_radius *= (scaling[r1] / m_localScaling[r1] + scaling[r2] / m_localScaling[r2]) / 2;
145 m_sinAngle = (m_radius / btSqrt(m_radius * m_radius + m_height * m_height))
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btConvexPolyhedron.h 52 btScalar m_radius; variable
btMultiSphereShape.h 80 float m_radius; member in struct:btPositionAndRadius
btConeShape.h 28 btScalar m_radius; variable
43 btScalar getRadius() const { return m_radius;}
btConvexPolyhedron.cpp 199 m_radius = FLT_MAX;
204 if(dist<m_radius)
205 m_radius = dist;
230 // const btScalar r = m_radius / sqrtf(2.0f);
231 const btScalar r = m_radius / sqrtf(3.0f);
254 const btScalar Step = (m_radius - r)/1024.0f;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/shapes/
Shape.java 40 public float m_radius; field in class:Shape
62 return m_radius;
72 this.m_radius = radius;
CircleShape.java 46 m_radius = 0;
53 shape.m_radius = m_radius;
107 // return Vec2.dot(d, d) <= m_radius * m_radius;
113 return centerx * centerx + centery * centery <= m_radius * m_radius;
126 return d1 - m_radius;
149 // final float b = Vec2.dot(s, s) - m_radius * m_radius;
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EdgeShape.java 65 m_radius = Settings.polygonRadius;
229 lowerBound.x -= m_radius;
230 lowerBound.y -= m_radius;
231 upperBound.x += m_radius;
232 upperBound.y += m_radius;
245 edge.m_radius = this.m_radius;
ChainShape.java 56 m_radius = Settings.polygonRadius;
70 edge.m_radius = m_radius;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/
OneSidedPlatform.java 51 float m_radius; field in class:OneSidedPlatform
84 m_radius = 0.5f;
86 shape.setRadius(m_radius);
99 if (position.y < m_top + m_radius - 3.0f * 0.005f)
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/
com.badlogic.gdx.physics.box2d.Shape.cpp 12 return shape->m_radius;
23 shape->m_radius = radius;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2CollideCircle.cpp 35 float32 rA = circleA->m_radius, rB = circleB->m_radius;
65 float32 radius = polygonA->m_radius + circleB->m_radius;
b2Distance.h 31 b2DistanceProxy() : m_vertices(NULL), m_count(0), m_radius(0.0f) {}
52 float32 m_radius; member in struct:b2DistanceProxy
b2Distance.cpp 37 m_radius = circle->m_radius;
46 m_radius = polygon->m_radius;
67 m_radius = chain->m_radius;
76 m_radius = edge->m_radius;
580 float32 rA = proxyA->m_radius;
581 float32 rB = proxyB->m_radius;
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b2CollideEdge.cpp 43 float32 radius = edgeA->m_radius + circleB->m_radius;
217 float32 m_radius; member in struct:b2EPCollider
435 m_radius = 2.0f * b2_polygonRadius;
447 if (edgeAxis.separation > m_radius)
453 if (polygonAxis.type != b2EPAxis::e_unknown && polygonAxis.separation > m_radius)
595 if (separation <= m_radius)
656 if (s > m_radius)
b2CollidePolygon.cpp 121 float32 totalRadius = polyA->m_radius + polyB->m_radius;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
Distance.java 479 public float m_radius; field in class:Distance.DistanceProxy
489 m_radius = 0f;
502 m_radius = circle.m_radius;
508 m_radius = poly.m_radius;
527 m_radius = chain.m_radius;
534 m_radius = edge.m_radius;
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