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Searched
refs:m_relpos2CrossNormal
(Results
1 - 9
of
9
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btSolverConstraint.h
37
btVector3
m_relpos2CrossNormal
;
btSequentialImpulseConstraintSolver.cpp
49
const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetDeltaLinearVelocity()) + c.
m_relpos2CrossNormal
.dot(body2.internalGetDeltaAngularVelocity());
82
const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetDeltaLinearVelocity()) + c.
m_relpos2CrossNormal
.dot(body2.internalGetDeltaAngularVelocity());
159
__m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128, body2.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.
m_relpos2CrossNormal
.mVec128, body2.internalGetDeltaAngularVelocity().mVec128));
192
const __m128 deltaVel2Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal2.mVec128, body2.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.
m_relpos2CrossNormal
.mVec128, body2.internalGetDeltaAngularVelocity().mVec128));
219
__m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128, body2.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.
m_relpos2CrossNormal
.mVec128, body2.internalGetDeltaAngularVelocity().mVec128));
248
const __m128 deltaVel2Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal2.mVec128, body2.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.
m_relpos2CrossNormal
.mVec128, body2.internalGetDeltaAngularVelocity().mVec128));
311
const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetPushVelocity()) + c.
m_relpos2CrossNormal
.dot(body2.internalGetTurnVelocity());
343
__m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128,body2.internalGetPushVelocity().mVec128), btSimdDot3(c.
m_relpos2CrossNormal
.mVec128,body2.internalGetTurnVelocity().mVec128));
569
solverConstraint.
m_relpos2CrossNormal
= ftorqueAxis1;
574
solverConstraint.
m_relpos2CrossNormal
.setZero()
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodySolverConstraint.h
42
btVector3
m_relpos2CrossNormal
;
btMultiBodyJointLimitConstraint.cpp
139
constraintRow.
m_relpos2CrossNormal
=-revoluteAxisInWorld;
149
constraintRow.
m_relpos2CrossNormal
.setZero();
btMultiBodyJointMotor.cpp
133
constraintRow.
m_relpos2CrossNormal
=-revoluteAxisInWorld;
143
constraintRow.
m_relpos2CrossNormal
.setZero();
btMultiBodyPoint2Point.cpp
117
constraintRow.
m_relpos2CrossNormal
.setValue(0,0,0);
btMultiBodyConstraint.cpp
210
solverConstraint.
m_relpos2CrossNormal
= -torqueAxis1;
218
solverConstraint.
m_relpos2CrossNormal
= -torqueAxis1;
btMultiBodyConstraintSolver.cpp
143
deltaVelBDotn += c.m_contactNormal2.dot(bodyB->internalGetDeltaLinearVelocity()) + c.
m_relpos2CrossNormal
.dot(bodyB->internalGetDeltaAngularVelocity());
378
solverConstraint.
m_relpos2CrossNormal
= -torqueAxis1;
384
solverConstraint.
m_relpos2CrossNormal
= -torqueAxis1;
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/MLCPSolvers/
btMLCPSolver.cpp
309
btVector3 relPosInvInertiaB = m_allConstraintPtrArray[i+row]->
m_relpos2CrossNormal
* orgBodyB->getInvInertiaTensorWorld();
314
J3.setElem(cur,r+4,m_allConstraintPtrArray[i+row]->
m_relpos2CrossNormal
[r]);
539
setElem(J,i,6*bodyIndex1+3,m_allConstraintPtrArray[i]->
m_relpos2CrossNormal
[0]);
540
setElem(J,i,6*bodyIndex1+4,m_allConstraintPtrArray[i]->
m_relpos2CrossNormal
[1]);
541
setElem(J,i,6*bodyIndex1+5,m_allConstraintPtrArray[i]->
m_relpos2CrossNormal
[2]);
Completed in 276 milliseconds