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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btSpatialAlgebra.h 130 btMatrix3x3 m_topLeftMat, m_topRightMat, m_bottomLeftMat;
137 m_topLeftMat = topLeftMat;
144 m_topLeftMat += topLeftMat;
149 void setIdentity() { m_topLeftMat.setIdentity(); m_topRightMat.setIdentity(); m_bottomLeftMat.setIdentity(); }
153 m_topLeftMat -= mat.m_topLeftMat;
161 return btSpatialForceVector(m_bottomLeftMat * vec.m_topVec + m_topLeftMat.transpose() * vec.m_bottomVec, m_topLeftMat * vec.m_topVec + m_topRightMat * vec.m_bottomVec);
279 outMat.m_topLeftMat = m_rotMat.transpose() * ( inMat.m_topLeftMat - inMat.m_topRightMat * r_cross ) * m_rotMat
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBody.cpp     [all...]

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