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Searched
refs:m_vertex3
(Results
1 - 9
of
9
) sorted by null
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/Shapes/
b2EdgeShape.h
58
b2Vec2 m_vertex0,
m_vertex3
;
member in class:b2EdgeShape
68
m_vertex3
.x = 0.0f;
69
m_vertex3
.y = 0.0f;
b2ChainShape.cpp
132
edge->
m_vertex3
= m_vertices[index + 2];
137
edge->
m_vertex3
= m_nextVertex;
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/
com.badlogic.gdx.physics.box2d.EdgeShape.cpp
88
vertex[0] = edge->
m_vertex3
.x;
89
vertex[1] = edge->
m_vertex3
.y;
101
edge->
m_vertex3
.x = x;
102
edge->
m_vertex3
.y = y;
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/shapes/
ChainShape.java
92
edge.
m_vertex3
.x = v.x;
93
edge.
m_vertex3
.y = v.y;
96
edge.
m_vertex3
.x = m_nextVertex.x;
97
edge.
m_vertex3
.y = m_nextVertex.y;
EdgeShape.java
59
public final Vec2
m_vertex3
= new Vec2();
field in class:EdgeShape
251
edge.
m_vertex3
.set(this.
m_vertex3
);
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
EdgeShape.java
69
Vec2 v3 = shape.
m_vertex3
;
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2Fixture.cpp
259
b2Log(" shape.
m_vertex3
.Set(%.15lef, %.15lef);\n", s->
m_vertex3
.x, s->
m_vertex3
.y);
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2CollideEdge.cpp
101
b2Vec2 B2 = edgeA->
m_vertex3
;
240
m_v3 = edgeA->
m_vertex3
;
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
Collision.java
792
final Vec2 B2 = edgeA.
m_vertex3
;
1013
m_v3 = edgeA.
m_vertex3
;
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