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  /external/deqp/modules/gles3/functional/
es3fUniformBlockTests.cpp 707 const deUint32 matFlags = FEATURE_MATRIX_LAYOUT;
716 createRandomCaseGroup(randomGroup, m_context, "basic_types", "All basic types, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused|allBasicTypes|matFlags, 25, 50);
717 createRandomCaseGroup(randomGroup, m_context, "basic_arrays", "Arrays, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused|allBasicTypes|matFlags|FEATURE_ARRAYS, 25, 50);
719 createRandomCaseGroup(randomGroup, m_context, "basic_instance_arrays", "Basic instance arrays, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused|allBasicTypes|matFlags|FEATURE_INSTANCE_ARRAYS, 25, 75);
720 createRandomCaseGroup(randomGroup, m_context, "nested_structs", "Nested structs, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused|allBasicTypes|matFlags|FEATURE_STRUCTS, 25, 100);
721 createRandomCaseGroup(randomGroup, m_context, "nested_structs_arrays", "Nested structs, arrays, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused|allBasicTypes|matFlags|FEATURE_STRUCTS|FEATURE_ARRAYS, 25, 150);
722 createRandomCaseGroup(randomGroup, m_context, "nested_structs_instance_arrays", "Nested structs, instance arrays, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused|allBasicTypes|matFlags|FEATURE_STRUCTS|FEATURE_INSTANCE_ARRAYS, 25, 125);
723 createRandomCaseGroup(randomGroup, m_context, "nested_structs_arrays_instance_arrays", "Nested structs, instance arrays, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused|allBasicTypes|matFlags|FEATURE_STRUCTS|FEATURE_ARRAYS|FEATURE_INSTANCE_ARRAYS, 25, 175);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
BaseShader.java 95 final long matFlags = (renderable != null && renderable.material != null) ? renderable.material.getMask() : 0;
97 return ((matFlags & materialMask) == materialMask) && ((envFlags & environmentMask) == environmentMask)
98 && (((matFlags | envFlags) & overallMask) == overallMask);
  /external/deqp/external/vulkancts/modules/vulkan/ubo/
vktUniformBlockTests.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fUniformBlockTests.cpp 297 const deUint32 matFlags = FEATURE_MATRIX_LAYOUT;
298 const deUint32 basicTypeArrays = allShaders|allLayouts|unused|allBasicTypes|matFlags|FEATURE_ARRAYS|FEATURE_ARRAYS_OF_ARRAYS;
es31fSSBOLayoutTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/ssbo/
vktSSBOLayoutTests.cpp     [all...]

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