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    Searched refs:matrix_stack_t (Results 1 - 2 of 2) sorted by null

  /frameworks/native/opengl/libagl/
context.h 379 struct matrix_stack_t;
398 friend struct matrix_stack_t;
445 struct matrix_stack_t { struct in namespace:android::gl
495 matrix_stack_t *current;
496 matrix_stack_t modelview;
497 matrix_stack_t projection;
498 matrix_stack_t texture[GGL_TEXTURE_UNIT_COUNT];
matrix.cpp 383 #pragma mark matrix_stack_t
386 void matrix_stack_t::init(int depth) {
395 void matrix_stack_t::uninit() {
400 void matrix_stack_t::loadIdentity() {
406 void matrix_stack_t::load(const GLfixed* rhs)
413 void matrix_stack_t::load(const GLfloat* rhs)
419 void matrix_stack_t::multiply(const matrixf_t& rhs)
425 void matrix_stack_t::translate(GLfloat x, GLfloat y, GLfloat z)
431 void matrix_stack_t::scale(GLfloat x, GLfloat y, GLfloat z)
441 void matrix_stack_t::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z
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