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  /frameworks/rs/driver/
rsdGL.h 53 int32_t maxFragmentTextureImageUnits;
rsdGL.cpp 145 dc->gl.gl.maxFragmentTextureImageUnits, dc->gl.gl.maxTextureImageUnits);
387 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxFragmentTextureImageUnits);
rsdShader.cpp 471 uint32_t numTexturesAvailable = dc->gl.gl.maxFragmentTextureImageUnits;

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