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Searched
refs:maxFriction
(Results
1 - 3
of
3
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
PhysicsComponent.java
98
final float
maxFriction
= Math.abs(gravityVector.y) * getMass()
101
if (
maxFriction
> Math.abs(newVelocity.x)) {
105
- (
maxFriction
* Utils.sign(newVelocity.x)));
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.cpp
330
float32
maxFriction
= friction * vcp->normalImpulse;
331
float32 newImpulse = b2Clamp(vcp->tangentImpulse + lambda, -
maxFriction
,
maxFriction
);
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
ContactSolver.java
375
final float
maxFriction
= friction * vcp.normalImpulse;
377
MathUtils.clamp(vcp.tangentImpulse + lambda, -
maxFriction
,
maxFriction
);
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