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    Searched refs:maxFriction (Results 1 - 3 of 3) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
PhysicsComponent.java 98 final float maxFriction = Math.abs(gravityVector.y) * getMass()
101 if (maxFriction > Math.abs(newVelocity.x)) {
105 - (maxFriction * Utils.sign(newVelocity.x)));
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.cpp 330 float32 maxFriction = friction * vcp->normalImpulse;
331 float32 newImpulse = b2Clamp(vcp->tangentImpulse + lambda, -maxFriction, maxFriction);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
ContactSolver.java 375 final float maxFriction = friction * vcp.normalImpulse;
377 MathUtils.clamp(vcp.tangentImpulse + lambda, -maxFriction, maxFriction);
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