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Searched
refs:meshState
(Results
1 - 7
of
7
) sorted by null
/frameworks/base/libs/hwui/renderstate/
RenderState.cpp
46
mMeshState = new
MeshState
();
177
meshState
().unbindMeshBuffer();
178
meshState
().unbindIndicesBuffer();
179
meshState
().resetVertexPointers();
180
meshState
().disableTexCoordsVertexArray();
295
meshState
().bindMeshBuffer(vertices.bufferObject);
296
meshState
().bindPositionVertexPointer(vertices.position, vertices.stride);
299
meshState
().bindIndicesBuffer(indices.bufferObject);
323
meshState
().enableTexCoordsVertexArray();
324
meshState
().bindTexCoordsVertexPointer(vertices.texCoord, vertices.stride)
[
all
...]
RenderState.h
23
#include "renderstate/
MeshState
.h"
97
MeshState
&
meshState
() { return *mMeshState; }
117
MeshState
* mMeshState = nullptr;
OffscreenBufferPool.cpp
95
renderState.
meshState
().genOrUpdateMeshBuffer(&vbo,
108
renderState.
meshState
().deleteMeshBuffer(vbo);
/frameworks/base/libs/hwui/
PatchCache.cpp
53
mRenderState.
meshState
().bindMeshBuffer(mMeshBuffer);
54
mRenderState.
meshState
().resetVertexPointers();
83
mRenderState.
meshState
().unbindMeshBuffer();
GlopBuilder.cpp
22
#include "renderstate/
MeshState
.h"
77
mOutGlop->mesh.indices = { mRenderState.
meshState
().getQuadListIBO(), nullptr };
93
mRenderState.
meshState
().getUnitQuadVBO(),
112
mRenderState.
meshState
().getUnitQuadVBO(),
144
mOutGlop->mesh.indices = { mRenderState.
meshState
().getQuadListIBO(), nullptr };
158
mOutGlop->mesh.indices = { mRenderState.
meshState
().getQuadListIBO(), nullptr };
220
mOutGlop->mesh.indices = { mRenderState.
meshState
().getQuadListIBO(), nullptr };
OpenGLRenderer.cpp
28
#include "renderstate/
MeshState
.h"
754
mRenderState.
meshState
().unbindMeshBuffer();
[
all
...]
/frameworks/base/libs/hwui/tests/unit/
GlopBuilderTests.cpp
105
renderState.
meshState
().getUnitQuadVBO(),
Completed in 408 milliseconds