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    Searched refs:meshState (Results 1 - 7 of 7) sorted by null

  /frameworks/base/libs/hwui/renderstate/
RenderState.cpp 46 mMeshState = new MeshState();
177 meshState().unbindMeshBuffer();
178 meshState().unbindIndicesBuffer();
179 meshState().resetVertexPointers();
180 meshState().disableTexCoordsVertexArray();
295 meshState().bindMeshBuffer(vertices.bufferObject);
296 meshState().bindPositionVertexPointer(vertices.position, vertices.stride);
299 meshState().bindIndicesBuffer(indices.bufferObject);
323 meshState().enableTexCoordsVertexArray();
324 meshState().bindTexCoordsVertexPointer(vertices.texCoord, vertices.stride)
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RenderState.h 23 #include "renderstate/MeshState.h"
97 MeshState& meshState() { return *mMeshState; }
117 MeshState* mMeshState = nullptr;
OffscreenBufferPool.cpp 95 renderState.meshState().genOrUpdateMeshBuffer(&vbo,
108 renderState.meshState().deleteMeshBuffer(vbo);
  /frameworks/base/libs/hwui/
PatchCache.cpp 53 mRenderState.meshState().bindMeshBuffer(mMeshBuffer);
54 mRenderState.meshState().resetVertexPointers();
83 mRenderState.meshState().unbindMeshBuffer();
GlopBuilder.cpp 22 #include "renderstate/MeshState.h"
77 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
93 mRenderState.meshState().getUnitQuadVBO(),
112 mRenderState.meshState().getUnitQuadVBO(),
144 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
158 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
220 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
OpenGLRenderer.cpp 28 #include "renderstate/MeshState.h"
754 mRenderState.meshState().unbindMeshBuffer();
    [all...]
  /frameworks/base/libs/hwui/tests/unit/
GlopBuilderTests.cpp 105 renderState.meshState().getUnitQuadVBO(),

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