/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/model/data/ |
ModelData.java | 24 /** Returned by a {@link ModelLoader}, contains meshes, materials, nodes and animations. OpenGL resources like textures or vertex
30 public final Array<ModelMesh> meshes = new Array<ModelMesh>();
field in class:ModelData 36 for (ModelMesh other : meshes) {
41 meshes.add(mesh);
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/ |
btTriangleIndexVertexArray.java | 71 if (array.meshes.size != tags.size) 73 for (final btIndexedMesh mesh : array.meshes) { 110 protected final Array<btIndexedMesh> meshes = new Array<btIndexedMesh>(1); field in class:btTriangleIndexVertexArray 122 /** The amount of meshes this array contains. */ 124 return meshes.size; 129 return meshes.get(index); 143 * The specified meshes must be indexed and triangulated and must outlive this btTriangleIndexVertexArray. 152 * The specified meshes must be indexed and triangulated and must outlive this btTriangleIndexVertexArray. 161 * The specified meshes must be indexed and triangulated and must outlive this btTriangleIndexVertexArray. 173 meshes.add(mesh) [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/voxel/ |
VoxelWorld.java | 37 public final Mesh[] meshes;
field in class:VoxelWorld 83 this.meshes = new Mesh[chunksX * chunksY * chunksZ];
84 for (i = 0; i < meshes.length; i++) {
85 meshes[i] = new Mesh(true, CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z * 6 * 4, CHUNK_SIZE_X * CHUNK_SIZE_Y
87 meshes[i].setIndices(indices);
186 Mesh mesh = meshes[i];
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/external/libgdx/extensions/gdx-bullet/jni/swig/collision/ |
btTriangleIndexVertexArray.i | 212 if (array.meshes.size != tags.size) 214 for (final btIndexedMesh mesh : array.meshes) { 251 protected final Array<btIndexedMesh> meshes = new Array<btIndexedMesh>(1); 263 /** The amount of meshes this array contains. */ 265 return meshes.size; 270 return meshes.get(index); 284 * The specified meshes must be indexed and triangulated and must outlive this btTriangleIndexVertexArray. 293 * The specified meshes must be indexed and triangulated and must outlive this btTriangleIndexVertexArray. 302 * The specified meshes must be indexed and triangulated and must outlive this btTriangleIndexVertexArray. 314 meshes.add(mesh) [all...] |
/external/vulkan-validation-layers/demos/smoke/ |
Meshes.cpp | 30 #include "Meshes.h" 336 #include "Meshes.teapot.h" 410 void build_meshes(std::array<Mesh, Meshes::MESH_COUNT> &meshes) 412 BuildPyramid build_pyramid(meshes[Meshes::MESH_PYRAMID]); 413 BuildIcosphere build_icosphere(meshes[Meshes::MESH_ICOSPHERE]); 414 BuildTeapot build_teapot(meshes[Meshes::MESH_TEAPOT]) 433 std::array<Mesh, MESH_COUNT> meshes; local [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/values/ |
MeshSpawnShapeValue.java | 81 saveData.save("index", model.meshes.indexOf(mesh, true)); 91 setMesh(model.meshes.get((Integer)saveData.load("index")), model);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
Mesh.java | 53 * Meshes are automatically managed. If the OpenGL context is lost all vertex buffer objects get invalidated and must be reloaded
72 /** list of all meshes **/
73 static final Map<Application, Array<Mesh>> meshes = new HashMap<Application, Array<Mesh>>();
field in class:Mesh 118 /** by jw: Creates a new Mesh with the given attributes. Adds extra optimizations for dynamic (frequently modified) meshes.
361 * @param autoBind whether to autobind meshes. */
506 if (meshes.get(Gdx.app) != null) meshes.get(Gdx.app).removeValue(this, true);
[all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
ConvexHullTest.java | 56 final Mesh mesh = model.meshes.get(0);
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ConvexHullDistanceTest.java | 100 final Mesh mesh = model.meshes.get(0);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/ |
Model.java | 59 * of a {@link MeshPart} and {@link Material}. Mesh parts reference subsets of vertices in one of the meshes of the model.
64 * the owner of any meshes and textures, all instances created from the model share these resources. Disposing the model will
78 /** the meshes of the model **/
79 public final Array<Mesh> meshes = new Array();
field in class:Model 80 /** parts of meshes, used by nodes that have a graphical representation FIXME not sure if superfluous, stored in Nodes as well,
81 * could be useful to create bullet meshes **/
83 /** Array of disposable resources like textures or meshes the Model is responsible for disposing **/
106 loadMeshes(modelData.meshes);
229 protected void loadMeshes (Iterable<ModelMesh> meshes) {
230 for (ModelMesh mesh : meshes) {
[all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/loader/ |
G3dModelLoader.java | 82 JsonValue meshes = json.get("meshes");
local 83 if (meshes != null) {
85 model.meshes.ensureCapacity(meshes.size);
86 for (JsonValue mesh = meshes.child; mesh != null; mesh = mesh.next) {
121 model.meshes.add(jsonMesh);
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ObjLoader.java | 48 /** {@link ModelLoader} to load Wavefront OBJ files. Only intended for testing basic models/meshes and educational usage. The 270 data.meshes.add(mesh);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
ModelBuilder.java | 360 * it's nodes. This will make the model responsible for disposing all referenced meshes. */
363 model.meshes.clear();
374 if (!model.meshes.contains(mpm.meshPart.mesh, true)) model.meshes.add(mpm.meshPart.mesh);
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/external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/ |
SpawnInfluencerPanel.java | 279 Mesh mesh = model.meshes.get(0);
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3dx9mesh.h | [all...] |