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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/model/data/
ModelData.java 24 /** Returned by a {@link ModelLoader}, contains meshes, materials, nodes and animations. OpenGL resources like textures or vertex
30 public final Array<ModelMesh> meshes = new Array<ModelMesh>(); field in class:ModelData
36 for (ModelMesh other : meshes) {
41 meshes.add(mesh);
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btTriangleIndexVertexArray.java 71 if (array.meshes.size != tags.size)
73 for (final btIndexedMesh mesh : array.meshes) {
110 protected final Array<btIndexedMesh> meshes = new Array<btIndexedMesh>(1); field in class:btTriangleIndexVertexArray
122 /** The amount of meshes this array contains. */
124 return meshes.size;
129 return meshes.get(index);
143 * The specified meshes must be indexed and triangulated and must outlive this btTriangleIndexVertexArray.
152 * The specified meshes must be indexed and triangulated and must outlive this btTriangleIndexVertexArray.
161 * The specified meshes must be indexed and triangulated and must outlive this btTriangleIndexVertexArray.
173 meshes.add(mesh)
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/voxel/
VoxelWorld.java 37 public final Mesh[] meshes; field in class:VoxelWorld
83 this.meshes = new Mesh[chunksX * chunksY * chunksZ];
84 for (i = 0; i < meshes.length; i++) {
85 meshes[i] = new Mesh(true, CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z * 6 * 4, CHUNK_SIZE_X * CHUNK_SIZE_Y
87 meshes[i].setIndices(indices);
186 Mesh mesh = meshes[i];
  /external/libgdx/extensions/gdx-bullet/jni/swig/collision/
btTriangleIndexVertexArray.i 212 if (array.meshes.size != tags.size)
214 for (final btIndexedMesh mesh : array.meshes) {
251 protected final Array<btIndexedMesh> meshes = new Array<btIndexedMesh>(1);
263 /** The amount of meshes this array contains. */
265 return meshes.size;
270 return meshes.get(index);
284 * The specified meshes must be indexed and triangulated and must outlive this btTriangleIndexVertexArray.
293 * The specified meshes must be indexed and triangulated and must outlive this btTriangleIndexVertexArray.
302 * The specified meshes must be indexed and triangulated and must outlive this btTriangleIndexVertexArray.
314 meshes.add(mesh)
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  /external/vulkan-validation-layers/demos/smoke/
Meshes.cpp 30 #include "Meshes.h"
336 #include "Meshes.teapot.h"
410 void build_meshes(std::array<Mesh, Meshes::MESH_COUNT> &meshes)
412 BuildPyramid build_pyramid(meshes[Meshes::MESH_PYRAMID]);
413 BuildIcosphere build_icosphere(meshes[Meshes::MESH_ICOSPHERE]);
414 BuildTeapot build_teapot(meshes[Meshes::MESH_TEAPOT])
433 std::array<Mesh, MESH_COUNT> meshes; local
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/values/
MeshSpawnShapeValue.java 81 saveData.save("index", model.meshes.indexOf(mesh, true));
91 setMesh(model.meshes.get((Integer)saveData.load("index")), model);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
Mesh.java 53 * Meshes are automatically managed. If the OpenGL context is lost all vertex buffer objects get invalidated and must be reloaded
72 /** list of all meshes **/
73 static final Map<Application, Array<Mesh>> meshes = new HashMap<Application, Array<Mesh>>(); field in class:Mesh
118 /** by jw: Creates a new Mesh with the given attributes. Adds extra optimizations for dynamic (frequently modified) meshes.
361 * @param autoBind whether to autobind meshes. */
506 if (meshes.get(Gdx.app) != null) meshes.get(Gdx.app).removeValue(this, true);
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
ConvexHullTest.java 56 final Mesh mesh = model.meshes.get(0);
ConvexHullDistanceTest.java 100 final Mesh mesh = model.meshes.get(0);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/
Model.java 59 * of a {@link MeshPart} and {@link Material}. Mesh parts reference subsets of vertices in one of the meshes of the model.
64 * the owner of any meshes and textures, all instances created from the model share these resources. Disposing the model will
78 /** the meshes of the model **/
79 public final Array<Mesh> meshes = new Array(); field in class:Model
80 /** parts of meshes, used by nodes that have a graphical representation FIXME not sure if superfluous, stored in Nodes as well,
81 * could be useful to create bullet meshes **/
83 /** Array of disposable resources like textures or meshes the Model is responsible for disposing **/
106 loadMeshes(modelData.meshes);
229 protected void loadMeshes (Iterable<ModelMesh> meshes) {
230 for (ModelMesh mesh : meshes) {
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/loader/
G3dModelLoader.java 82 JsonValue meshes = json.get("meshes"); local
83 if (meshes != null) {
85 model.meshes.ensureCapacity(meshes.size);
86 for (JsonValue mesh = meshes.child; mesh != null; mesh = mesh.next) {
121 model.meshes.add(jsonMesh);
ObjLoader.java 48 /** {@link ModelLoader} to load Wavefront OBJ files. Only intended for testing basic models/meshes and educational usage. The
270 data.meshes.add(mesh);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
ModelBuilder.java 360 * it's nodes. This will make the model responsible for disposing all referenced meshes. */
363 model.meshes.clear();
374 if (!model.meshes.contains(mpm.meshPart.mesh, true)) model.meshes.add(mpm.meshPart.mesh);
  /external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/
SpawnInfluencerPanel.java 279 Mesh mesh = model.meshes.get(0);
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dx9mesh.h     [all...]

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