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Searched
refs:minNorm
(Results
1 - 3
of
3
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/
btMinkowskiPenetrationDepthSolver.cpp
70
btVector3
minNorm
(btScalar(0.), btScalar(0.), btScalar(0.));
165
minNorm
= norm;
222
minNorm
= norm;
231
minA +=
minNorm
*convexA->getMarginNonVirtual();
232
minB -=
minNorm
*convexB->getMarginNonVirtual();
252
btScalar prj2 =
minNorm
.dot(vec);
253
debugDraw->drawLine(minA,minA+(
minNorm
*minProj),color);
263
btVector3 offset =
minNorm
* offsetDist;
279
gjkdet.setCachedSeperatingAxis(-
minNorm
);
287
minNorm
*=penetration_relaxation
[
all
...]
/external/webrtc/webrtc/modules/audio_processing/ns/
nsx_core.h
75
int
minNorm
; // Smallest normalization factor.
nsx_core.c
603
// Output in Q(
minNorm
-stages)
604
tmp32no1 += (inst->
minNorm
- inst->stages) << 11;
619
// Shift fractional part to Q(
minNorm
-stages)
[
all
...]
Completed in 220 milliseconds