/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
ModelLoaderTest.java | 26 import com.badlogic.gdx.graphics.g3d.ModelBatch;
34 ModelBatch modelBatch;
47 modelBatch = new ModelBatch();
76 modelBatch.begin(camera);
77 modelBatch.render(instance);
78 modelBatch.end();
89 modelBatch.dispose();
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BaseG3dTest.java | 27 import com.badlogic.gdx.graphics.g3d.ModelBatch;
40 public ModelBatch modelBatch;
51 modelBatch = new ModelBatch();
89 protected abstract void render (final ModelBatch batch, final Array<ModelInstance> instances);
97 modelBatch.begin(cam);
98 if (showAxes) modelBatch.render(axesInstance);
99 if (instances != null) render(modelBatch, instances);
100 modelBatch.end(); [all...] |
Basic3DSceneTest.java | 26 import com.badlogic.gdx.graphics.g3d.ModelBatch;
38 public ModelBatch modelBatch;
51 modelBatch = new ModelBatch();
109 modelBatch.begin(cam);
111 modelBatch.render(instance, lights);
112 if (space != null) modelBatch.render(space);
113 modelBatch.end();
118 modelBatch.dispose(); [all...] |
MaterialTest.java | 28 import com.badlogic.gdx.graphics.g3d.ModelBatch; 45 ModelBatch modelBatch; 81 modelBatch = new ModelBatch(); 102 modelBatch.begin(camera); 103 modelBatch.render(background); 104 modelBatch.render(modelInstance); 105 modelBatch.end(); 127 modelBatch.dispose() [all...] |
Basic3DTest.java | 28 import com.badlogic.gdx.graphics.g3d.ModelBatch;
40 public ModelBatch modelBatch;
47 modelBatch = new ModelBatch(new DefaultShaderProvider());
75 modelBatch.begin(cam);
76 modelBatch.render(instance, environment);
77 modelBatch.end();
82 modelBatch.dispose();
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FogTest.java | 29 import com.badlogic.gdx.graphics.g3d.ModelBatch;
40 public ModelBatch modelBatch;
47 modelBatch = new ModelBatch();
80 modelBatch.begin(cam);
81 modelBatch.render(instance, environment);
82 modelBatch.end();
100 modelBatch.dispose();
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ShadowMappingTest.java | 27 import com.badlogic.gdx.graphics.g3d.ModelBatch; 42 ModelBatch modelBatch; 47 ModelBatch shadowBatch; 51 modelBatch = new ModelBatch(); 76 shadowBatch = new ModelBatch(new DepthShaderProvider()); 95 modelBatch.begin(cam); 96 modelBatch.render(instance, environment); 97 modelBatch.end() [all...] |
TextureRegion3DTest.java | 17 import com.badlogic.gdx.graphics.g3d.ModelBatch; 32 ModelBatch modelBatch; 49 modelBatch = new ModelBatch(new DefaultShaderProvider()); 84 modelBatch.begin(cam); 85 modelBatch.render(instance, environment); 86 modelBatch.end(); 91 modelBatch.dispose();
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ShaderTest.java | 28 import com.badlogic.gdx.graphics.g3d.ModelBatch;
189 public ModelBatch modelBatch;
196 modelBatch = new ModelBatch(new DefaultShaderProvider() {
258 modelBatch.begin(cam);
259 modelBatch.render(instances);
260 modelBatch.end();
265 modelBatch.dispose();
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FrameBufferCubemapTest.java | 10 import com.badlogic.gdx.graphics.g3d.ModelBatch; 31 protected ModelBatch cubeBatch; 50 cubeBatch = new ModelBatch(Gdx.files.internal("data/shaders/cubemap-vert.glsl"), 89 modelBatch.begin(camFb); 91 modelBatch.render(instance, lights); 92 if (space != null) modelBatch.render(space); 93 modelBatch.end();
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Benchmark3DTest.java | 26 import com.badlogic.gdx.graphics.g3d.ModelBatch; 143 modelBatch.dispose(); 144 modelBatch = new ModelBatch(new DefaultShaderProvider(config)); 216 protected void render (ModelBatch batch, Array<ModelInstance> instances) {
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
ViewportTest3.java | 29 import com.badlogic.gdx.graphics.g3d.ModelBatch; 53 public ModelBatch modelBatch; 57 modelBatch = new ModelBatch(); 66 modelBatch = new ModelBatch(); 105 modelBatch.begin(camera); 106 modelBatch.render(boxInstance, environment); 107 modelBatch.end() [all...] |
CullTest.java | 33 import com.badlogic.gdx.graphics.g3d.ModelBatch;
45 ModelBatch modelBatch;
67 modelBatch = new ModelBatch();
84 modelBatch.begin(cam);
95 modelBatch.render(instances[i]);
97 modelBatch.end();
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EdgeDetectionTest.java | 29 import com.badlogic.gdx.graphics.g3d.ModelBatch;
43 ModelBatch modelBatch;
72 modelBatch = new ModelBatch();
116 modelBatch.begin(cam);
117 modelBatch.render(sceneInstance);
118 modelBatch.end();
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FramebufferToTextureTest.java | 29 import com.badlogic.gdx.graphics.g3d.ModelBatch;
43 ModelBatch modelBatch;
58 modelBatch = new ModelBatch();
77 modelBatch.begin(cam);
78 modelBatch.render(modelInstance);
79 modelBatch.end();
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ProjectTest.java | 32 import com.badlogic.gdx.graphics.g3d.ModelBatch;
46 ModelBatch modelBatch;
65 modelBatch = new ModelBatch();
76 modelBatch.begin(cam);
87 modelBatch.render(instances[i]);
89 modelBatch.end();
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KTXTest.java | 33 import com.badlogic.gdx.graphics.g3d.ModelBatch;
54 private ModelBatch modelBatch;
96 modelBatch = new ModelBatch(new DefaultShaderProvider(new Config(cubemapVS, cubemapFS)));
172 modelBatch.begin(perspectiveCamera);
173 modelBatch.render(instance, environment);
174 modelBatch.end();
196 modelBatch.dispose();
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/voxel/ |
VoxelTest.java | 27 import com.badlogic.gdx.graphics.g3d.ModelBatch;
38 ModelBatch modelBatch;
48 modelBatch = new ModelBatch();
76 modelBatch.begin(camera);
77 modelBatch.render(voxelWorld, lights);
78 modelBatch.end();
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
BaseBulletTest.java | 29 import com.badlogic.gdx.graphics.g3d.ModelBatch; 68 public ModelBatch shadowBatch; 73 public ModelBatch modelBatch; 93 shadowBatch = new ModelBatch(new DepthShaderProvider()); 95 modelBatch = new ModelBatch(); 149 modelBatch.dispose(); 150 modelBatch = null; 201 modelBatch.begin(camera) [all...] |
BasicBulletTest.java | 27 import com.badlogic.gdx.graphics.g3d.ModelBatch; 54 ModelBatch modelBatch; 93 modelBatch = new ModelBatch(); 188 modelBatch.begin(camera); 189 modelBatch.render(instances, lights); 190 modelBatch.end(); 218 modelBatch.dispose();
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FrustumCullingTest.java | 233 modelBatch.begin(camera); 235 world.render(modelBatch, environment, visibleEntities); 236 world.render(modelBatch, environment, frustumEntity); 238 world.render(modelBatch, environment); 239 modelBatch.end();
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OcclusionCullingTest.java | 407 modelBatch.begin(camera); 408 world.render(modelBatch, environment, visibleEntities); 409 if ((state & USE_FRUSTUM_CAM) != USE_FRUSTUM_CAM) modelBatch.render(frustumInstance); 410 modelBatch.end();
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/external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/ |
FlameMain.java | 69 import com.badlogic.gdx.graphics.g3d.ModelBatch; 636 private ModelBatch modelBatch; 644 modelBatch = new ModelBatch(); 785 modelBatch.begin(worldCamera); 786 if(isDrawXYZ) modelBatch.render(xyzInstance); 787 if(isDrawXZPlane) modelBatch.render(xzPlaneInstance); 788 if(isDrawXYPlane) modelBatch.render(xyPlaneInstance); [all...] |