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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
ModelLoaderTest.java 26 import com.badlogic.gdx.graphics.g3d.ModelBatch;
34 ModelBatch modelBatch;
47 modelBatch = new ModelBatch();
76 modelBatch.begin(camera);
77 modelBatch.render(instance);
78 modelBatch.end();
89 modelBatch.dispose();
BaseG3dTest.java 27 import com.badlogic.gdx.graphics.g3d.ModelBatch;
40 public ModelBatch modelBatch;
51 modelBatch = new ModelBatch();
89 protected abstract void render (final ModelBatch batch, final Array<ModelInstance> instances);
97 modelBatch.begin(cam);
98 if (showAxes) modelBatch.render(axesInstance);
99 if (instances != null) render(modelBatch, instances);
100 modelBatch.end();
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Basic3DSceneTest.java 26 import com.badlogic.gdx.graphics.g3d.ModelBatch;
38 public ModelBatch modelBatch;
51 modelBatch = new ModelBatch();
109 modelBatch.begin(cam);
111 modelBatch.render(instance, lights);
112 if (space != null) modelBatch.render(space);
113 modelBatch.end();
118 modelBatch.dispose();
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MaterialTest.java 28 import com.badlogic.gdx.graphics.g3d.ModelBatch;
45 ModelBatch modelBatch;
81 modelBatch = new ModelBatch();
102 modelBatch.begin(camera);
103 modelBatch.render(background);
104 modelBatch.render(modelInstance);
105 modelBatch.end();
127 modelBatch.dispose()
    [all...]
Basic3DTest.java 28 import com.badlogic.gdx.graphics.g3d.ModelBatch;
40 public ModelBatch modelBatch;
47 modelBatch = new ModelBatch(new DefaultShaderProvider());
75 modelBatch.begin(cam);
76 modelBatch.render(instance, environment);
77 modelBatch.end();
82 modelBatch.dispose();
FogTest.java 29 import com.badlogic.gdx.graphics.g3d.ModelBatch;
40 public ModelBatch modelBatch;
47 modelBatch = new ModelBatch();
80 modelBatch.begin(cam);
81 modelBatch.render(instance, environment);
82 modelBatch.end();
100 modelBatch.dispose();
ShadowMappingTest.java 27 import com.badlogic.gdx.graphics.g3d.ModelBatch;
42 ModelBatch modelBatch;
47 ModelBatch shadowBatch;
51 modelBatch = new ModelBatch();
76 shadowBatch = new ModelBatch(new DepthShaderProvider());
95 modelBatch.begin(cam);
96 modelBatch.render(instance, environment);
97 modelBatch.end()
    [all...]
TextureRegion3DTest.java 17 import com.badlogic.gdx.graphics.g3d.ModelBatch;
32 ModelBatch modelBatch;
49 modelBatch = new ModelBatch(new DefaultShaderProvider());
84 modelBatch.begin(cam);
85 modelBatch.render(instance, environment);
86 modelBatch.end();
91 modelBatch.dispose();
ShaderTest.java 28 import com.badlogic.gdx.graphics.g3d.ModelBatch;
189 public ModelBatch modelBatch;
196 modelBatch = new ModelBatch(new DefaultShaderProvider() {
258 modelBatch.begin(cam);
259 modelBatch.render(instances);
260 modelBatch.end();
265 modelBatch.dispose();
FrameBufferCubemapTest.java 10 import com.badlogic.gdx.graphics.g3d.ModelBatch;
31 protected ModelBatch cubeBatch;
50 cubeBatch = new ModelBatch(Gdx.files.internal("data/shaders/cubemap-vert.glsl"),
89 modelBatch.begin(camFb);
91 modelBatch.render(instance, lights);
92 if (space != null) modelBatch.render(space);
93 modelBatch.end();
Benchmark3DTest.java 26 import com.badlogic.gdx.graphics.g3d.ModelBatch;
143 modelBatch.dispose();
144 modelBatch = new ModelBatch(new DefaultShaderProvider(config));
216 protected void render (ModelBatch batch, Array<ModelInstance> instances) {
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
ViewportTest3.java 29 import com.badlogic.gdx.graphics.g3d.ModelBatch;
53 public ModelBatch modelBatch;
57 modelBatch = new ModelBatch();
66 modelBatch = new ModelBatch();
105 modelBatch.begin(camera);
106 modelBatch.render(boxInstance, environment);
107 modelBatch.end()
    [all...]
CullTest.java 33 import com.badlogic.gdx.graphics.g3d.ModelBatch;
45 ModelBatch modelBatch;
67 modelBatch = new ModelBatch();
84 modelBatch.begin(cam);
95 modelBatch.render(instances[i]);
97 modelBatch.end();
EdgeDetectionTest.java 29 import com.badlogic.gdx.graphics.g3d.ModelBatch;
43 ModelBatch modelBatch;
72 modelBatch = new ModelBatch();
116 modelBatch.begin(cam);
117 modelBatch.render(sceneInstance);
118 modelBatch.end();
FramebufferToTextureTest.java 29 import com.badlogic.gdx.graphics.g3d.ModelBatch;
43 ModelBatch modelBatch;
58 modelBatch = new ModelBatch();
77 modelBatch.begin(cam);
78 modelBatch.render(modelInstance);
79 modelBatch.end();
ProjectTest.java 32 import com.badlogic.gdx.graphics.g3d.ModelBatch;
46 ModelBatch modelBatch;
65 modelBatch = new ModelBatch();
76 modelBatch.begin(cam);
87 modelBatch.render(instances[i]);
89 modelBatch.end();
KTXTest.java 33 import com.badlogic.gdx.graphics.g3d.ModelBatch;
54 private ModelBatch modelBatch;
96 modelBatch = new ModelBatch(new DefaultShaderProvider(new Config(cubemapVS, cubemapFS)));
172 modelBatch.begin(perspectiveCamera);
173 modelBatch.render(instance, environment);
174 modelBatch.end();
196 modelBatch.dispose();
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/voxel/
VoxelTest.java 27 import com.badlogic.gdx.graphics.g3d.ModelBatch;
38 ModelBatch modelBatch;
48 modelBatch = new ModelBatch();
76 modelBatch.begin(camera);
77 modelBatch.render(voxelWorld, lights);
78 modelBatch.end();
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
BaseBulletTest.java 29 import com.badlogic.gdx.graphics.g3d.ModelBatch;
68 public ModelBatch shadowBatch;
73 public ModelBatch modelBatch;
93 shadowBatch = new ModelBatch(new DepthShaderProvider());
95 modelBatch = new ModelBatch();
149 modelBatch.dispose();
150 modelBatch = null;
201 modelBatch.begin(camera)
    [all...]
BasicBulletTest.java 27 import com.badlogic.gdx.graphics.g3d.ModelBatch;
54 ModelBatch modelBatch;
93 modelBatch = new ModelBatch();
188 modelBatch.begin(camera);
189 modelBatch.render(instances, lights);
190 modelBatch.end();
218 modelBatch.dispose();
FrustumCullingTest.java 233 modelBatch.begin(camera);
235 world.render(modelBatch, environment, visibleEntities);
236 world.render(modelBatch, environment, frustumEntity);
238 world.render(modelBatch, environment);
239 modelBatch.end();
OcclusionCullingTest.java 407 modelBatch.begin(camera);
408 world.render(modelBatch, environment, visibleEntities);
409 if ((state & USE_FRUSTUM_CAM) != USE_FRUSTUM_CAM) modelBatch.render(frustumInstance);
410 modelBatch.end();
  /external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/
FlameMain.java 69 import com.badlogic.gdx.graphics.g3d.ModelBatch;
636 private ModelBatch modelBatch;
644 modelBatch = new ModelBatch();
785 modelBatch.begin(worldCamera);
786 if(isDrawXYZ) modelBatch.render(xyzInstance);
787 if(isDrawXZPlane) modelBatch.render(xzPlaneInstance);
788 if(isDrawXYPlane) modelBatch.render(xyPlaneInstance);
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