/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.hlsl | 30 float4x4 modelview;
55 float3 view = mul((float3x4)modelview, input.position);
59 result.normal = mul((float3x3)modelview, input.normal);
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d3d11gears.cpp | 58 float4x4 modelview; member in struct:cbuf_t 282 void draw_one(ID3D11DeviceContext* ctx, cbuf_t& cbd, const float4x4& modelview, float angle) 286 float4x4 m2 = modelview; 290 cbd.modelview = m2;
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/external/mesa3d/docs/ |
MESA_window_pos.spec | 32 coordinate with the RasterPos command, the modelview matrix, projection 39 current raster position, bypassing the modelview matrix, the 93 WindowPosMESA operates like RasterPos except that the current modelview
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/external/mesa3d/src/gallium/state_trackers/vega/ |
renderer.h | 58 const struct matrix *modelview, 65 const struct matrix *modelview);
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shader.c | 52 struct matrix modelview; member in struct:shader 362 &shader->modelview, 397 shader->modelview = *mat;
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renderer.c | [all...] |
/external/mesa3d/src/mesa/main/ |
ffvertex_prog.c | 509 GLint s0, /* modelview, projection, etc */ 732 struct ureg modelview[4]; local 738 0, modelview ); 740 emit_matrix_transform_vec4(p, p->eye_position, modelview, pos); 744 STATE_MATRIX_TRANSPOSE, modelview ); 746 emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos); 761 struct ureg modelview[4]; local 766 0, modelview ); 768 emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]); [all...] |
/frameworks/native/opengl/libagl/ |
matrix.cpp | 68 c->transforms.modelview.init(OGLES_MODELVIEW_STACK_DEPTH); 73 c->transforms.current = &c->transforms.modelview; 90 c->transforms.modelview.uninit(); 122 // Validate the modelview 123 if (dirty & transform_state_t::MODELVIEW) { 124 c->transforms.modelview.validate(); 498 case GL_MODELVIEW: dirty |= MODELVIEW | MVP | MVUI | MVIT; break; 509 matrixf_t::multiply(temp_mvp, projection.top(), modelview.top()); 589 const GLfloat* const mv = modelview.top().elements(); 602 const GLfloat* const mv = modelview.top().elements() [all...] |
vertex.cpp | 114 &c->transforms.modelview.transform, &v->eye, &v->obj);
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context.h | 487 MODELVIEW = 0x01, 496 matrix_stack_t modelview; member in struct:android::gl::transform_state_t 500 // modelview * projection 506 // full modelview inverse transpose
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state.cpp | 463 c->transforms.modelview.top().elements(),
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light.cpp | 386 const transform_t& mv = c->transforms.modelview.transform; 536 ogles_validate_transform(c, transform_state_t::MODELVIEW); 537 transform_t& mv = c->transforms.modelview.transform;
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array.cpp | [all...] |
/external/mesa3d/src/mesa/program/ |
program_lexer.l | 286 {dot}modelview { return MODELVIEW; }
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