/external/libgdx/extensions/gdx-bullet/jni/swig/dynamics/ |
btRigidBody.i | 14 %ignore btRigidBody::btRigidBodyConstructionInfo::btRigidBodyConstructionInfo(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape); 15 %ignore btRigidBody::btRigidBodyConstructionInfo::btRigidBodyConstructionInfo(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia); 28 protected btMotionState motionState; 30 public void setMotionState(btMotionState motionState) { 31 refMotionState(motionState); 32 setI_motionState(motionState); 35 protected void refMotionState(btMotionState motionState) { 36 if (this.motionState == motionState) 38 if (this.motionState != null [all...] |
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/ |
btRigidBody.java | 62 protected btMotionState motionState; 85 public btRigidBody(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) { 86 this(false, mass, motionState, collisionShape, localInertia); 88 refMotionState(motionState); 91 public btRigidBody(float mass, btMotionState motionState, btCollisionShape collisionShape) { 92 this(false, mass, motionState, collisionShape); 94 refMotionState(motionState); 97 public void setMotionState(btMotionState motionState) { 98 refMotionState(motionState); 99 internalSetMotionState(motionState); [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
BulletEntity.java | 32 public BulletEntity.MotionState motionState; 65 this.motionState = new MotionState(this.modelInstance.transform); 66 ((btRigidBody)this.body).setMotionState(motionState); 75 if (motionState != null) motionState.dispose(); 78 motionState = null; 82 static class MotionState extends btMotionState { 85 public MotionState (final Matrix4 transform) [all...] |
BasicBulletTest.java | 208 for (btDefaultMotionState motionState : motionStates) 209 motionState.dispose();
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/ |
btRigidBody.h | 123 ///When a motionState is provided, the rigid body will initialize its world transform from the motion state 152 btRigidBodyConstructionInfo( btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0)): 154 m_motionState(motionState), 179 btRigidBody( btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0)); 479 void setMotionState(btMotionState* motionState) 481 m_optionalMotionState = motionState; 483 motionState->getWorldTransform(m_worldTransform);
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btRigidBody.cpp | 35 btRigidBody::btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia) 37 btRigidBodyConstructionInfo cinfo(mass,motionState,collisionShape,localInertia); 114 //if we use motionstate to synchronize world transforms, get the new kinematic/animated world transform
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/device/huawei/angler/location/loc_api/loc_api_v02/ |
location_service_v02.h | [all...] |
location_service_v02.c | 642 QMI_IDL_OFFSET8(qmiLocGeofenceMotionStateConfigStructT_v02, motionState), [all...] |
/device/lge/bullhead/location/loc_api/loc_api_v02/ |
location_service_v02.h | [all...] |
location_service_v02.c | 642 QMI_IDL_OFFSET8(qmiLocGeofenceMotionStateConfigStructT_v02, motionState), [all...] |
/device/moto/shamu/location/loc_api/loc_api_v02/ |
location_service_v02.h | [all...] |
location_service_v02.c | 861 QMI_IDL_OFFSET8(qmiLocGeofenceMotionStateConfigStructT_v02, motionState), [all...] |
/device/google/marlin/location/loc_api/loc_api_v02/ |
location_service_v02.h | [all...] |
location_service_v02.c | 652 QMI_IDL_OFFSET8(qmiLocGeofenceMotionStateConfigStructT_v02, motionState), [all...] |
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/ |
dynamics_wrap.cpp | [all...] |