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    Searched refs:motionState (Results 1 - 15 of 15) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/swig/dynamics/
btRigidBody.i 14 %ignore btRigidBody::btRigidBodyConstructionInfo::btRigidBodyConstructionInfo(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape);
15 %ignore btRigidBody::btRigidBodyConstructionInfo::btRigidBodyConstructionInfo(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia);
28 protected btMotionState motionState;
30 public void setMotionState(btMotionState motionState) {
31 refMotionState(motionState);
32 setI_motionState(motionState);
35 protected void refMotionState(btMotionState motionState) {
36 if (this.motionState == motionState)
38 if (this.motionState != null
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  /external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
btRigidBody.java 62 protected btMotionState motionState;
85 public btRigidBody(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) {
86 this(false, mass, motionState, collisionShape, localInertia);
88 refMotionState(motionState);
91 public btRigidBody(float mass, btMotionState motionState, btCollisionShape collisionShape) {
92 this(false, mass, motionState, collisionShape);
94 refMotionState(motionState);
97 public void setMotionState(btMotionState motionState) {
98 refMotionState(motionState);
99 internalSetMotionState(motionState);
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
BulletEntity.java 32 public BulletEntity.MotionState motionState;
65 this.motionState = new MotionState(this.modelInstance.transform);
66 ((btRigidBody)this.body).setMotionState(motionState);
75 if (motionState != null) motionState.dispose();
78 motionState = null;
82 static class MotionState extends btMotionState {
85 public MotionState (final Matrix4 transform)
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BasicBulletTest.java 208 for (btDefaultMotionState motionState : motionStates)
209 motionState.dispose();
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.h 123 ///When a motionState is provided, the rigid body will initialize its world transform from the motion state
152 btRigidBodyConstructionInfo( btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0)):
154 m_motionState(motionState),
179 btRigidBody( btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0));
479 void setMotionState(btMotionState* motionState)
481 m_optionalMotionState = motionState;
483 motionState->getWorldTransform(m_worldTransform);
btRigidBody.cpp 35 btRigidBody::btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia)
37 btRigidBodyConstructionInfo cinfo(mass,motionState,collisionShape,localInertia);
114 //if we use motionstate to synchronize world transforms, get the new kinematic/animated world transform
  /device/huawei/angler/location/loc_api/loc_api_v02/
location_service_v02.h     [all...]
location_service_v02.c 642 QMI_IDL_OFFSET8(qmiLocGeofenceMotionStateConfigStructT_v02, motionState),
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  /device/lge/bullhead/location/loc_api/loc_api_v02/
location_service_v02.h     [all...]
location_service_v02.c 642 QMI_IDL_OFFSET8(qmiLocGeofenceMotionStateConfigStructT_v02, motionState),
    [all...]
  /device/moto/shamu/location/loc_api/loc_api_v02/
location_service_v02.h     [all...]
location_service_v02.c 861 QMI_IDL_OFFSET8(qmiLocGeofenceMotionStateConfigStructT_v02, motionState),
    [all...]
  /device/google/marlin/location/loc_api/loc_api_v02/
location_service_v02.h     [all...]
location_service_v02.c 652 QMI_IDL_OFFSET8(qmiLocGeofenceMotionStateConfigStructT_v02, motionState),
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  /external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/
dynamics_wrap.cpp     [all...]

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