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  /external/opencv3/modules/videostab/include/opencv2/videostab/
deblurring.hpp 62 DeblurerBase() : radius_(0), frames_(0), motions_(0), blurrinessRates_(0) {}
77 virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; }
78 virtual const std::vector<Mat>& motions() const { return *motions_; }
86 const std::vector<Mat> *motions_; member in class:cv::videostab::DeblurerBase
wobble_suppression.hpp 78 virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; }
79 virtual const std::vector<Mat>& motions() const { return *motions_; }
90 const std::vector<Mat> *motions_; member in class:cv::videostab::WobbleSuppressorBase
inpainting.hpp 65 : radius_(0), motionModel_(MM_UNKNOWN), frames_(0), motions_(0),
84 virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; }
85 virtual const std::vector<Mat>& motions() const { return *motions_; }
97 const std::vector<Mat> *motions_; member in class:cv::videostab::InpainterBase
stabilizer.hpp 131 std::vector<Mat> motions_; // motions_[i] is the motion from i-th to i+1-th frame member in class:cv::videostab::StabilizerBase
  /external/opencv3/modules/videostab/src/
stabilizer.cpp 80 motions_.clear();
127 at(curPos_ - 1, motions_) = estimateMotion();
146 at(curStabilizedPos_ + radius_ - 1, motions_) = Mat::eye(3, 3, CV_32F);
165 inpainter_->setMotions(motions_);
179 deblurer_->setMotions(motions_);
276 motions_.resize(cacheSize);
281 at(i, motions_) = Mat::eye(3, 3, CV_32F);
299 return motionFilter_->stabilize(curStabilizedPos_, motions_, std::make_pair(0, curPos_));
389 motions_.push_back(motionEstimator_->estimate(prevFrame, frame, &ok));
397 motions2_.push_back(motions_.back())
    [all...]
wobble_suppression.cpp 88 WobbleSuppressorBase::WobbleSuppressorBase() : motions_(0), stabilizationMotions_(0)
102 CV_Assert(motions_ && stabilizationMotions_);
115 Mat_<float> ML = S1 * getMotion(k1, idx, *motions2_) * getMotion(k1, idx, *motions_).inv() * S1.inv();
116 Mat_<float> MR = S1 * getMotion(idx, k2, *motions2_).inv() * getMotion(idx, k2, *motions_) * S1.inv();
154 CV_Assert(motions_ && stabilizationMotions_);
167 Mat ML = S1 * getMotion(k1, idx, *motions2_) * getMotion(k1, idx, *motions_).inv() * S1.inv();
168 Mat MR = S1 * getMotion(idx, k2, *motions2_).inv() * getMotion(idx, k2, *motions_) * S1.inv();
deblurring.cpp 96 Mat_<float> M = getMotion(idx, k, *motions_);
inpainting.cpp 133 vmotions[radius_ + i] = getMotion(idx, idx + i, *motions_) * invS;
344 Mat motion0to1 = getMotion(idx, idx + i, *motions_) * at(idx, *stabilizationMotions_).inv();

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