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Searched
refs:newZ
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/libs/input/
Input.cpp
360
float
newZ
= matrix[6] * x + matrix[7] * y + matrix[8];
361
if (
newZ
) {
362
newZ
= 1.0f /
newZ
;
364
*outX = newX *
newZ
;
365
*outY = newY *
newZ
;
/external/libgdx/gdx/src/com/badlogic/gdx/math/
Quaternion.java
253
final float
newZ
= this.w * other.z + this.z * other.w + this.x * other.y - this.y * other.x;
257
this.z =
newZ
;
272
final float
newZ
= this.w * z + this.z * w + this.x * y - this.y * x;
276
this.z =
newZ
;
288
final float
newZ
= other.w * this.z + other.z * this.w + other.x * this.y - other.y * x;
292
this.z =
newZ
;
307
final float
newZ
= w * this.z + z * this.w + x * this.y - y * this.x;
311
this.z =
newZ
;
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