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    Searched refs:newZ (Results 1 - 2 of 2) sorted by null

  /frameworks/native/libs/input/
Input.cpp 360 float newZ = matrix[6] * x + matrix[7] * y + matrix[8];
361 if (newZ) {
362 newZ = 1.0f / newZ;
364 *outX = newX * newZ;
365 *outY = newY * newZ;
  /external/libgdx/gdx/src/com/badlogic/gdx/math/
Quaternion.java 253 final float newZ = this.w * other.z + this.z * other.w + this.x * other.y - this.y * other.x;
257 this.z = newZ;
272 final float newZ = this.w * z + this.z * w + this.x * y - this.y * x;
276 this.z = newZ;
288 final float newZ = other.w * this.z + other.z * this.w + other.x * this.y - other.y * x;
292 this.z = newZ;
307 final float newZ = w * this.z + z * this.w + x * this.y - y * this.x;
311 this.z = newZ;
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