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  /external/skia/include/utils/
SkRandom.h 36 uint32_t nextU() {
44 int32_t nextS() { return (int32_t)this->nextU(); }
48 U16CPU nextU16() { return this->nextU() >> 16; }
58 unsigned int floatint = 0x3f800000 | (this->nextU() >> 9);
76 return this->nextU() >> (32 - bitCount);
86 return this->nextU();
88 return min + this->nextU() % range;
103 SkFixed nextUFixed1() { return this->nextU() >> 16; }
129 bool nextBool() { return this->nextU() >= 0x80000000; }
143 return (hi << 32) | this->nextU();
    [all...]
  /external/skia/fuzz/
Fuzz.h 21 uint32_t nextU();
  /external/skia/bench/
ColorPrivBench.cpp 31 fSrcs[i] = SkPreMultiplyColor(rand.nextU());
32 fDsts[i] = SkPreMultiplyColor(rand.nextU());
TopoSortBench.cpp 37 int numEdges = fRand.nextU() % (kMaxEdges+1);
40 int dep = fRand.nextU() % i;
RegionBench.cpp 84 int x = rand.nextU() % W;
85 int y = rand.nextU() % H;
86 int w = rand.nextU() % W;
87 int h = rand.nextU() % H;
RectBench.cpp 55 int x = rand.nextU() % W;
56 int y = rand.nextU() % H;
57 int w = rand.nextU() % W;
58 int h = rand.nextU() % H;
66 fColors[i] = rand.nextU() | 0xFF808080;
259 alpha = rand.nextU() & 255;
ChecksumBench.cpp 31 fData[i] = rand.nextU();
FSRectBench.cpp 36 fColors[i] = rand.nextU() | 0xFF000000;
PathIterBench.cpp 19 int n = rand.nextU() & 3;
RegionContainBench.cpp 32 int w = rand.nextU() % W;
  /external/skia/tests/
ChecksumTest.cpp 28 data[i] = tweaked[i] = rand.nextU();
45 tweaked[j] = rand.nextU();
ColorTest.cpp 52 SkColor colorSrc = r.nextU();
53 SkColor colorDst = r.nextU();
69 SkColor colorSrc = r.nextU();
70 SkColor colorDst = r.nextU();
RandomTest.cpp 65 bins[(rand.nextU() >> shift) & 0xff]++;
116 unsigned int rnd = rand.nextU();
123 unsigned int rnd = rand.nextU();
GrGetCoeffBlendKnownComponentsTest.cpp 38 GrColor src = GrPremulColor(random.nextU());
39 GrColor dst = GrPremulColor(random.nextU());
RegionTest.cpp 110 int x = rand.nextU() % W;
111 int y = rand.nextU() % H;
112 int w = rand.nextU() % W;
113 int h = rand.nextU() % H;
207 rect->set(rand.nextU() >> shift, rand.nextU() >> shift,
208 rand.nextU() >> shift, rand.nextU() >> shift);
  /external/skia/gm/
arcofzorro.cpp 45 SkColor color = rand.nextU();
beziers.cpp 24 paint->setColor(rand.nextU());
38 paint->setColor(rand.nextU());
discard.cpp 61 SkColor color = sk_tool_utils::color_to_565(rand.nextU() | 0xFF404040);
degeneratesegments.cpp 321 StyleAndName style = gStyles[(rand.nextU() >> 16) % numStyles];
322 CapAndName cap = gCaps[(rand.nextU() >> 16) % numCaps];
323 FillAndName fill = gFills[(rand.nextU() >> 16) % numFills];
325 unsigned s1 = (rand.nextU() >> 16) % numSegments;
326 unsigned s2 = (rand.nextU() >> 16) % numSegments;
327 unsigned s3 = (rand.nextU() >> 16) % numSegments;
328 unsigned s4 = (rand.nextU() >> 16) % numSegments;
329 unsigned s5 = (rand.nextU() >> 16) % numSegments;
  /external/skia/samplecode/
SampleClip.cpp 28 paint.setColor((SK_A32_MASK << SK_A32_SHIFT) | rand.nextU());
46 paint.setColor(rand.nextU());
51 paint.setColor(rand.nextU());
75 paint.setColor(rand.nextU());
80 paint.setColor(rand.nextU());
88 paint.setColor(rand.nextU());
SampleAnimBlur.cpp 55 paint.setColor(random.nextU() | 0xff000000);
SampleManyRects.cpp 64 paint.setColor(fRandom.nextU());
SampleTextAlpha.cpp 64 paint.setColor(rand.nextU() | (0xFF << 24));
  /external/skia/src/effects/
SkDiscretePathEffect.cpp 53 uint32_t nextU() { uint32_t r = fSeed * kMul + kAdd; fSeed = r; return r; }
57 int32_t nextS() { return (int32_t)this->nextU(); }
  /external/skia/src/gpu/vk/
GrVkResource.h 51 fKey = fRandom.nextU();

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