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    Searched refs:normalImpulse (Results 1 - 15 of 15) sorted by null

  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
ManifoldPoint.java 68 public float normalImpulse;
79 normalImpulse = tangentImpulse = 0f;
89 normalImpulse = cp.normalImpulse;
100 normalImpulse = cp.normalImpulse;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btContactConstraint.cpp 109 btScalar normalImpulse = penetrationImpulse+velocityImpulse;
110 normalImpulse = 0.f > normalImpulse ? 0.f: normalImpulse;
112 body1->applyImpulse(normal*(normalImpulse), rel_pos1);
114 body2->applyImpulse(-normal*(normalImpulse), rel_pos2);
116 return normalImpulse;
btGeneric6DofConstraint.cpp 332 btScalar normalImpulse= m_limitSoftness*(m_restitution*depth/timeStep - m_damping*rel_vel) * jacDiagABInv;
338 btScalar sum = oldNormalImpulse + normalImpulse;
340 normalImpulse = m_accumulatedImpulse[limit_index] - oldNormalImpulse;
342 btVector3 impulse_vector = axis_normal_on_a * normalImpulse;
348 return normalImpulse;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
Manifold.java 93 point.normalImpulse = tmpFloat[2];
105 values[2] = manifold->points[idx].normalImpulse;
113 public float normalImpulse;
118 return "id: " + contactID + ", " + localPoint + ", " + normalImpulse + ", " + tangentImpulse;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
Manifold.java 61 points[i].normalImpulse = manifold.points[i].normalImpulse;
69 public float normalImpulse;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
ContactVelocityConstraint.java 54 public float normalImpulse;
Contact.java 298 mp2.normalImpulse = 0.0f;
306 mp2.normalImpulse = mp1.normalImpulse;
ContactSolver.java 157 // assert(cp.normalImpulse == 0);
158 // System.out.println("contact normal impulse: " + cp.normalImpulse);
159 vcp.normalImpulse = m_step.dtRatio * cp.normalImpulse;
162 vcp.normalImpulse = 0;
201 float Px = tangentx * vcp.tangentImpulse + normal.x * vcp.normalImpulse;
202 float Py = tangenty * vcp.tangentImpulse + normal.y * vcp.normalImpulse;
375 final float maxFriction = friction * vcp.normalImpulse;
413 float a = vcp.normalImpulse + lambda;
415 lambda = newImpulse - vcp.normalImpulse;
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.h 35 float32 normalImpulse;
b2ContactSolver.cpp 113 vcp->normalImpulse = m_step.dtRatio * cp->normalImpulse;
118 vcp->normalImpulse = 0.0f;
277 b2Vec2 P = vcp->normalImpulse * normal + vcp->tangentImpulse * tangent;
330 float32 maxFriction = friction * vcp->normalImpulse;
360 float32 newImpulse = b2Max(vcp->normalImpulse + lambda, 0.0f);
361 lambda = newImpulse - vcp->normalImpulse;
362 vcp->normalImpulse = newImpulse;
411 b2Vec2 a(cp1->normalImpulse, cp2->normalImpulse);
    [all...]
b2Contact.cpp 200 mp2->normalImpulse = 0.0f;
210 mp2->normalImpulse = mp1->normalImpulse;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/
com.badlogic.gdx.physics.box2d.Manifold.cpp 65 values[2] = manifold->points[idx].normalImpulse;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2Collision.h 72 float32 normalImpulse; ///< the non-penetration impulse
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2Island.cpp 533 impulse.normalImpulses[j] = vc->points[j].normalImpulse;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
Island.java 595 impulse.normalImpulses[j] = vc.points[j].normalImpulse;

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