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  /external/replicaisland/tools/
ExtractPoints.js 84 var normalY = edge.endX - edge.startX;
86 var normalLength = Math.sqrt((normalX * normalX) + (normalY * normalY));
88 normalY /= normalLength;
91 edge.normalY = normalY;
93 if (normalX == 0 && normalY == 0) {
97 var normalLength2 = Math.sqrt((normalX * normalX) + (normalY * normalY));
160 edge.normalY *= -1
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/
EllipseShapeBuilder.java 30 public static void build (MeshPartBuilder builder, float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY,
32 build(builder, radius, divisions, centerX, centerY, centerZ, normalX, normalY, normalZ, 0f, 360f);
48 public static void build (MeshPartBuilder builder, float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY,
50 build(builder, radius, divisions, centerX, centerY, centerZ, normalX, normalY, normalZ, tangentX, tangentY, tangentZ, binormalX,
55 public static void build (MeshPartBuilder builder, float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY,
57 build(builder, radius * 2f, radius * 2f, divisions, centerX, centerY, centerZ, normalX, normalY, normalZ, angleFrom, angleTo);
73 public static void build (MeshPartBuilder builder, float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY,
76 build(builder, radius * 2, radius * 2, 0, 0, divisions, centerX, centerY, centerZ, normalX, normalY, normalZ, tangentX, tangentY,
82 float centerZ, float normalX, float normalY, float normalZ) {
83 build(builder, width, height, divisions, centerX, centerY, centerZ, normalX, normalY, normalZ, 0f, 360f)
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PatchShapeBuilder.java 56 float x01, float y01, float z01, float normalX, float normalY, float normalZ, int divisionsU, int divisionsV) {
57 build(builder, vertTmp1.set(null).setPos(x00, y00, z00).setNor(normalX, normalY, normalZ).setUV(0f, 1f),
58 vertTmp2.set(null).setPos(x10, y10, z10).setNor(normalX, normalY, normalZ).setUV(1f, 1f),
59 vertTmp3.set(null).setPos(x11, y11, z11).setNor(normalX, normalY, normalZ).setUV(1f, 0f),
60 vertTmp4.set(null).setPos(x01, y01, z01).setNor(normalX, normalY, normalZ).setUV(0f, 0f), divisionsU, divisionsV);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
MeshPartBuilder.java 163 float x01, float y01, float z01, float normalX, float normalY, float normalZ);
304 float x01, float y01, float z01, float normalX, float normalY, float normalZ, int divisionsU, int divisionsV);
330 public void circle (float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY,
344 public void circle (float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY,
349 public void circle (float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY,
363 public void circle (float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY,
370 float normalY, float normalZ);
384 float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY,
390 float normalY, float normalZ, float angleFrom, float angleTo);
405 float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY,
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MeshBuilder.java 719 float x01, float y01, float z01, float normalX, float normalY, float normalZ) {
720 rect(vertTmp1.set(null, null, null, null).setPos(x00, y00, z00).setNor(normalX, normalY, normalZ).setUV(0f, 1f), vertTmp2
721 .set(null, null, null, null).setPos(x10, y10, z10).setNor(normalX, normalY, normalZ).setUV(1f, 1f),
722 vertTmp3.set(null, null, null, null).setPos(x11, y11, z11).setNor(normalX, normalY, normalZ).setUV(1f, 0f), vertTmp4
723 .set(null, null, null, null).setPos(x01, y01, z01).setNor(normalX, normalY, normalZ).setUV(0f, 0f));
815 float x01, float y01, float z01, float normalX, float normalY, float normalZ, int divisionsU, int divisionsV) {
816 PatchShapeBuilder.build(this, x00, y00, z00, x10, y10, z10, x11, y11, z11, x01, y01, z01, normalX, normalY, normalZ, divisionsU, divisionsV);
853 public void circle (float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY,
855 EllipseShapeBuilder.build(this, radius, divisions, centerX, centerY, centerZ, normalX, normalY, normalZ);
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ModelBuilder.java 207 float x01, float y01, float z01, float normalX, float normalY, float normalZ, final Material material, final long attributes) {
208 return createRect(x00, y00, z00, x10, y10, z10, x11, y11, z11, x01, y01, z01, normalX, normalY, normalZ, GL20.GL_TRIANGLES,
217 float x01, float y01, float z01, float normalX, float normalY, float normalZ, int primitiveType, final Material material,
221 normalY, normalZ);
  /external/replicaisland/src/com/replica/replicaisland/
CollisionSystem.java 439 float normalY = 0;
459 normalY = segment.mNormal.y;
470 hitNormal.set(normalX, normalY);
543 // read startx, starty, endx, endy, normalx, normaly
567 final float normalY = Utils.byteArrayToFloat(mWorkspaceBytes);
574 newSegment.mNormal.set(normalX, normalY);
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