/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/ |
btShapeHull.h | 49 int numIndices () const;
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btShapeHull.cpp | 115 btShapeHull::numIndices () const
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/ |
gim_box_set.cpp | 42 GUINT numIndices = endIndex-startIndex; 50 means *= (btScalar(1.)/(btScalar)numIndices); 60 variance *= (btScalar(1.)/ ((btScalar)numIndices-1) ); 72 GUINT numIndices = endIndex - startIndex; 81 splitValue /= (btScalar)numIndices; 105 GUINT rangeBalancedIndices = numIndices/3; 110 splitIndex = startIndex+ (numIndices>>1);
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btGImpactBvh.cpp | 75 int numIndices = endIndex-startIndex; 83 means *= (btScalar(1.)/(btScalar)numIndices); 93 variance *= (btScalar(1.)/ ((btScalar)numIndices-1) ); 105 int numIndices = endIndex - startIndex; 117 means *= (btScalar(1.)/(btScalar)numIndices); 145 int rangeBalancedIndices = numIndices/3; 150 splitIndex = startIndex+ (numIndices>>1);
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btGImpactQuantizedBvh.cpp | 96 int numIndices = endIndex-startIndex; 104 means *= (btScalar(1.)/(btScalar)numIndices); 114 variance *= (btScalar(1.)/ ((btScalar)numIndices-1) ); 126 int numIndices = endIndex - startIndex; 138 means *= (btScalar(1.)/(btScalar)numIndices); 166 int rangeBalancedIndices = numIndices/3; 171 splitIndex = startIndex+ (numIndices>>1);
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/external/deqp/modules/gles3/functional/ |
es3fPrimitiveRestartTests.cpp | 446 int numIndices = getNumIndices(); 448 DE_ASSERT(numIndices > 0); 450 DE_ASSERT(m_endWithRestart || getIndex(numIndices-1) != restartIndex); // We don't want restarts at end unless the case is a special case. 453 for (int i = 1; i < numIndices; i++) 556 int numIndices = getNumIndices(); 557 for (int i = 0; i < numIndices; i++) 602 int numIndices = getNumIndices(); 604 DE_ASSERT(numIndices >= 0); 608 for (int indexArrayNdx = 0; indexArrayNdx <= numIndices; indexArrayNdx++) // \note Goes one "too far" in order to detect end of array as well. 610 if (indexArrayNdx >= numIndices || getIndex(indexArrayNdx) == restartIndex) // \note Handle end of array the same way as a restart (…) [all...] |
/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
PlanetsRenderer.java | 204 int[] numIndices = mSpheres[i].getNumIndices(); 208 for (int j = 0; j < numIndices.length; j++) { 212 numIndices[j], GLES20.GL_UNSIGNED_SHORT, 216 for (int j = 0; j < numIndices.length; j++) { 218 numIndices[j], GLES20.GL_UNSIGNED_SHORT, 408 int[] numIndices = mSpheres[i].getNumIndices(); 411 for (int j = 0; j < numIndices.length; j++) {
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/ |
btShapeHull.java | 77 public int numIndices() {
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
Mesh.java | 616 final int numIndices = getNumIndices();
618 final int max = numIndices == 0 ? numVertices : numIndices;
631 if (numIndices > 0) {
648 if (numIndices > 0) {
665 if (numIndices > 0) {
694 int numIndices = getNumIndices();
695 if (offset < 0 || count < 1 || offset + count > numIndices) throw new GdxRuntimeException("Not enough indices");
[all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
MeshBuilder.java | 405 public void ensureIndices (int numIndices) {
406 indices.ensureCapacity(numIndices);
410 public void ensureCapacity (int numVertices, int numIndices) {
412 ensureIndices(numIndices);
738 public void addMesh (Mesh mesh, int indexOffset, int numIndices) {
740 if (numIndices <= 0) return; // silently ignore an empty mesh part
750 tmpIndices.ensureCapacity(numIndices);
751 tmpIndices.size = numIndices;
752 mesh.getIndices(indexOffset, numIndices, tmpIndices.items, 0);
754 addMesh(tmpVertices.items, tmpIndices.items, 0, numIndices);
[all...] |
MeshPartBuilder.java | 74 * @param numIndices The number of indices you are about to add */
75 public void ensureIndices (int numIndices);
80 * @param numIndices The number of indices you are about to add */
81 public void ensureCapacity (int numVertices, int numIndices);
176 * @param numIndices The number of indices of the part of the mesh to copy. */
177 public void addMesh (Mesh mesh, int indexOffset, int numIndices);
190 * @param numIndices The number of indices of the part of the indices array to copy. */
191 public void addMesh (float[] vertices, short[] indices, int indexOffset, int numIndices);
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/external/deqp/modules/glshared/ |
glsShaderPerformanceMeasurer.cpp | 101 int numIndices = gridSizeX * gridSizeY * numIndicesPerQuad; 102 dst.resize(numIndices); 261 GLsizei numIndices = (GLsizei)getNumIndices(m_gridSizeX, m_gridSizeY); 266 gl.drawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, DE_NULL);
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glsBufferTestUtil.cpp | 751 static void execVertexFetch (T* dst, const T* src, const deUint8* indices, int numIndices) 753 for (int i = 0; i < numIndices; ++i)
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/external/skia/src/gpu/ |
GrRecordReplaceDraw.cpp | 62 const int* opIndices, int numIndices) 72 fOpIndexStack.append(numIndices, opIndices);
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/BroadphaseCollision/ |
btQuantizedBvh.cpp | 142 int numIndices =endIndex-startIndex; 145 btAssert(numIndices>0); 147 if (numIndices==1) 252 int numIndices = endIndex - startIndex; 261 means *= (btScalar(1.)/(btScalar)numIndices); 286 int rangeBalancedIndices = numIndices/3; 291 splitIndex = startIndex+ (numIndices>>1); 308 int numIndices = endIndex-startIndex; 315 means *= (btScalar(1.)/(btScalar)numIndices); 324 variance *= (btScalar(1.)/ ((btScalar)numIndices-1) ) [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/loader/ |
ObjLoader.java | 232 final int numIndices = numFaces * 3 >= Short.MAX_VALUE ? 0 : numFaces * 3; 233 final short[] finalIndices = new short[numIndices]; 235 if (numIndices > 0) { 236 for (int i = 0; i < numIndices; i++) {
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/ |
btCollisionWorldImporter.cpp | 803 int numIndices = curNewPart->m_numTriangles * 3; 811 curNewPart->m_indices32 = new btIntIndexData[numIndices]; 812 memcpy(curNewPart->m_indices32,curPart->m_indices32,sizeof(btIntIndexData) * numIndices); 829 curNewPart->m_indices16 = new btShortIntIndexData[numIndices]; 830 memcpy(curNewPart->m_indices16,curPart->m_indices16,sizeof(btShortIntIndexData) * numIndices); [all...] |
/external/autotest/client/deps/webgl_mpd/src/resources/ |
J3DI.js | 157 // numIndices The number of indices in the indexObject 232 retval.numIndices = indices.length; 248 // numIndices The number of indices in the indexObject 311 retval.numIndices = indexData.length; 342 // numIndices The number of indices in the indexObject 507 obj.numIndices = indexArray.length;
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/external/deqp/framework/opengl/ |
gluDrawUtil.cpp | 128 IndexBuffer (const RenderContext& context, IndexType indexType, int numIndices, const void* indices); 373 IndexBuffer::IndexBuffer (const RenderContext& context, IndexType indexType, int numIndices, const void* indices) 380 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, numIndices*getIndexSize(indexType), indices, usage);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/ |
Model.java | 236 int numIndices = 0;
238 numIndices += part.indices.length;
243 Mesh mesh = new Mesh(true, numVertices, numIndices, attributes);
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/external/skia/src/gpu/batches/ |
GrAALinearizingConvexPathRenderer.cpp | 91 for (int i = 0; i < tess.numIndices(); ++i) { 228 int currentIndices = tess.numIndices();
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GrAAConvexTessellator.h | 49 int numIndices() const { return fIndices.count(); }
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GrAAConvexPathRenderer.cpp | 718 for (int i = 0; i < tess.numIndices(); ++i) { 830 uint16_t* idxs = target->makeIndexSpace(tess.numIndices(), &indexBuffer, &firstIndex); 842 tess.numPts(), tess.numIndices()); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fBufferTestUtil.cpp | 562 static void execVertexFetch (T* dst, const T* src, const deUint8* indices, int numIndices) 564 for (int i = 0; i < numIndices; ++i)
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
HeightField.java | 144 final int numIndices = (width - 1) * (height - 1) * 6; 146 this.mesh = new Mesh(isStatic, numVertices, numIndices, attributes);
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