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Searched
refs:nv50_context
(Results
1 - 15
of
15
) sorted by null
/external/mesa3d/src/gallium/drivers/nv50/
nv50_context.h
76
struct
nv50_context
{
struct
159
static INLINE struct
nv50_context
*
160
nv50_context
(struct pipe_context *pipe)
function
162
return (struct
nv50_context
*)pipe;
166
nv50_context_screen(struct
nv50_context
*nv50)
171
/* return index used in
nv50_context
arrays for a specific shader type */
186
/*
nv50_context
.c */
194
extern struct draw_stage *nv50_draw_render_stage(struct
nv50_context
*);
197
void nv50_init_query_functions(struct
nv50_context
*);
208
void nv50_vertprog_validate(struct
nv50_context
*);
[
all
...]
nv50_program.h
26
struct
nv50_context
;
103
boolean nv50_program_upload_code(struct
nv50_context
*, struct nv50_program *);
104
void nv50_program_destroy(struct
nv50_context
*, struct nv50_program *);
nv50_state.c
30
#include "
nv50_context
.h"
124
if (
nv50_context
(pipe)->screen->tesla->oclass >= NVA3_3D_CLASS) {
145
if (
nv50_context
(pipe)->screen->tesla->oclass >= NVA3_3D_CLASS) {
210
struct
nv50_context
*nv50 =
nv50_context
(pipe);
339
struct
nv50_context
*nv50 =
nv50_context
(pipe);
418
struct
nv50_context
*nv50 =
nv50_context
(pipe);
551
for (i = 0; i <
nv50_context
(pipe)->num_samplers[s]; ++i
[
all
...]
nv50_draw.c
25
#include "
nv50_context
.h"
29
struct
nv50_context
*nv50;
74
nv50_draw_render_stage(struct
nv50_context
*nv50)
nv50_query.c
27
#include "
nv50_context
.h"
60
nv50_query_allocate(struct
nv50_context
*nv50, struct nv50_query *q, int size)
94
nv50_query_allocate(
nv50_context
(pipe), nv50_query(pq), 0);
101
struct
nv50_context
*nv50 =
nv50_context
(pipe);
144
struct
nv50_context
*nv50 =
nv50_context
(pipe);
197
struct
nv50_context
*nv50 =
nv50_context
(pipe);
249
struct
nv50_context
*nv50 = nv50_context(pipe)
[
all
...]
nv50_state_validate.c
2
#include "
nv50_context
.h"
6
nv50_validate_fb(struct
nv50_context
*nv50)
103
nv50_validate_blend_colour(struct
nv50_context
*nv50)
115
nv50_validate_stencil_ref(struct
nv50_context
*nv50)
126
nv50_validate_stipple(struct
nv50_context
*nv50)
137
nv50_validate_scissor(struct
nv50_context
*nv50)
179
nv50_validate_viewport(struct
nv50_context
*nv50)
204
nv50_check_program_ucps(struct
nv50_context
*nv50,
225
nv50_validate_clip(struct
nv50_context
*nv50)
252
nv50_validate_blend(struct
nv50_context
*nv50
[
all
...]
nv50_context.c
30
#include "
nv50_context
.h"
49
struct nouveau_pushbuf *push =
nv50_context
(pipe)->base.pushbuf;
71
nv50_context_unreference_resources(struct
nv50_context
*nv50)
98
struct
nv50_context
*nv50 =
nv50_context
(pipe);
121
struct
nv50_context
*nv50;
126
nv50 = CALLOC_STRUCT(
nv50_context
);
nv50_screen.h
18
struct
nv50_context
;
29
struct
nv50_context
*cur_ctx;
nv50_transfer.c
4
#include "
nv50_context
.h"
53
nv50_m2mf_transfer_rect(struct
nv50_context
*nv50,
151
struct
nv50_context
*nv50 =
nv50_context
(&nv->pipe);
214
struct nouveau_bufctx *bctx =
nv50_context
(&nv->pipe)->bufctx;
256
struct
nv50_context
*nv50 =
nv50_context
(pctx);
330
struct
nv50_context
*nv50 =
nv50_context
(pctx);
390
struct nouveau_bufctx *bctx =
nv50_context
(&nv->pipe)->bufctx
[
all
...]
nv50_surface.c
32
#include "
nv50_context
.h"
199
struct
nv50_context
*nv50 =
nv50_context
(pipe);
275
struct
nv50_context
*nv50 =
nv50_context
(pipe);
333
struct
nv50_context
*nv50 =
nv50_context
(pipe);
385
struct
nv50_context
*nv50 =
nv50_context
(pipe);
670
nv50_blit_set_dst(struct
nv50_context
*nv50
[
all
...]
nv50_shader_state.c
29
#include "
nv50_context
.h"
32
nv50_constbufs_validate(struct
nv50_context
*nv50)
112
nv50_program_validate(struct
nv50_context
*nv50, struct nv50_program *prog)
127
nv50_program_update_context_state(struct
nv50_context
*nv50,
147
nv50_vertprog_validate(struct
nv50_context
*nv50)
168
nv50_fragprog_validate(struct
nv50_context
*nv50)
190
nv50_gmtyprog_validate(struct
nv50_context
*nv50)
215
nv50_sprite_coords_validate(struct
nv50_context
*nv50)
272
nv50_validate_derived_rs(struct
nv50_context
*nv50)
337
nv50_fp_linkage_validate(struct
nv50_context
*nv50
[
all
...]
nv50_vbo.c
29
#include "
nv50_context
.h"
135
nv50_emit_vtxattr(struct
nv50_context
*nv50, struct pipe_vertex_buffer *vb,
181
nv50_user_vbuf_range(struct
nv50_context
*nv50, int vbi,
198
nv50_upload_user_buffers(struct
nv50_context
*nv50,
223
nv50_update_user_vbufs(struct
nv50_context
*nv50)
266
nv50_release_user_vbufs(struct
nv50_context
*nv50)
275
nv50_vertex_arrays_validate(struct
nv50_context
*nv50)
444
nv50_draw_arrays(struct
nv50_context
*nv50,
563
nv50_draw_elements(struct
nv50_context
*nv50, boolean shorten,
661
nva0_draw_stream_output(struct
nv50_context
*nv50
[
all
...]
nv50_tex.c
23
#include "
nv50_context
.h"
200
nv50_validate_tic(struct
nv50_context
*nv50, int s)
273
void nv50_validate_textures(struct
nv50_context
*nv50)
287
nv50_validate_tsc(struct
nv50_context
*nv50, int s)
323
void nv50_validate_samplers(struct
nv50_context
*nv50)
nv50_program.c
24
#include "
nv50_context
.h"
374
nv50_program_upload_code(struct
nv50_context
*nv50, struct nv50_program *prog)
423
nv50_program_destroy(struct
nv50_context
*nv50, struct nv50_program *p)
nv50_push.c
8
#include "
nv50_context
.h"
209
nv50_push_vbo(struct
nv50_context
*nv50, const struct pipe_draw_info *info)
Completed in 235 milliseconds