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    Searched refs:occluderVertices (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles3/stress/
es3sOcclusionQueryTests.cpp 152 std::vector<float> occluderVertices;
184 occluderVertices.resize(4*numOccluderIndicesPerDraw * m_numOccluderDraws);
189 occluderVertices[4*i ] = vertices[4*vtxNdx];
190 occluderVertices[4*i + 1] = vertices[4*vtxNdx + 1];
191 occluderVertices[4*i + 2] = vertices[4*vtxNdx + 2];
192 occluderVertices[4*i + 3] = vertices[4*vtxNdx + 3];
225 glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, &occluderVertices[drawIter * numOccluderIndicesPerDraw]);
  /external/deqp/modules/gles3/functional/
es3fOcclusionQueryTests.cpp 193 std::vector<float> occluderVertices;
237 generateVertices(occluderVertices, 2.0f, 2.0f, m_numOccludersPerDraw, 3, m_rnd, m_occluderSize, 0.0f, 0.6f); // Generate vertices for occluding primitives
239 DE_ASSERT(!occluderVertices.empty());
243 glVertexAttribPointer (0, ELEMENTS_PER_VERTEX, GL_FLOAT, GL_FALSE, 0, &occluderVertices[0]);
277 generateVertices(occluderVertices, 2.0f, 2.0f, m_numOccludersPerDraw, 3, m_rnd, m_occluderSize, 0.0f, 0.6f);
282 DE_ASSERT(!occluderVertices.empty());
286 glVertexAttribPointer (0, ELEMENTS_PER_VERTEX, GL_FLOAT, GL_FALSE, 0, &occluderVertices[0]);

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